Havok's Recent Forum Activity

  • I work perfectly fine on my MacbookPro.

    Make sure you are using the latest version of Google Chrome.

    It does not work with Safari or Firefox etc.

  • Tutorial is uploaded

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    Very well done!

    Interesting and learned a lot. Thank you!

    Sorry to say, but I'm not going to subscribe to C3. If one time payment option comes up, I might buy it. Subscription model doesn't fit my needs when the program doesn't fill my commercial needs. If Construct 3 could make native apps the price would be more acceptable.

    It would still be able to make apps via NW.js as far as I understand.

    Not native though I guess.

    To me the question is again...is it fast enough for your game?

    I mean if it runs everywhere...the player won't know it runs "in a browser" right?

    If Scirra can show that html5/Webgl2.0 is fast enough running.EXE / Mac Apps then I don't think it will be an issue. Most see the whole html5 /Chrome browser the issue for non performance though.

    I'm still debating it. Playing with C3 I'm over the...it's not a desktop application. What grates me though is if I stop paying I lose access to my content. That to me is a the main issue. If Scirra can find a way around this I'll be more inclined to pay the $99 a year. The affordability is not my main issue.

    The technology or performance is something you decide on any case on various engines. I can lose a bit there if ease of use and power is better than the competition as long as I can still run at least 30fps.

    I'm waiting to see where they go with C3 after beta...

    I'm playing with Unity and have a few demo games. It works well with Playmaker/Blocks/ Gameflow so the option is there but it's definitely not as fast to throw stuff together.

    I do feel Fusion 3 is without a doubt a direct competitor to Construct 3 and launching in this year stil with what the community seems to think every main issue with events and so on got fixedl. I'm keeping that option open. I got the $15 Humble bundle deal for Fusion 2.5 but have not really looked at that yet mainly because of lack of native Mac support. Fusion 3 will have that though.

    Construct has that now and the Beta works well. I'm also not minding the in browser anymore either for the most part it works well enough.

    So for me it's still 50/50 if I go with C3 or Fusion 3. Currently I'm really hoping Scirra can have the exporters for.exe/mac executable, iOS and android available for us somehow easily.

    My main platform I want to try release on is Steam. All others are secondary to me. If C3 doesn't cater for that I'll have to look elsewhere even though I really like Construct and really hope somehow that Scirra listens or gives us some options here. Again I don't mind the $99 a year so much as I mind that if I stop paying I can't open a previous project etc.

  • Thanks! I'll carry on then

  • I'm making a sidescrolling shooter.

    I've made an object obj_Bullet (a square with collision) that I made invisible.

    When I hit space I spawn the obj_Bullet

    Now i've got 2 different bullet types as sprites that, depending on a Global variable, can change between spr_Bullet0 and spr_Bullet1

    -> System: Create object spr_Bullet0 on layer 0 at (obj_Bullet.?ImagePointX(?0?), obj_Bullet.?ImagePointY(?0?))

    I set the position of the bullet sprite to the bullet object

    -> spr_Bullet0: Set position to obj_Bullet (image point 0)

    So I create the Sprite on the bullet's positioning when firing. it works well.

    The reasoning for making the square is to use it as a container of sorts so I can do what i need with the object but be flexible with the sprites inside.

    I'm just not sure if this is the proper method and that maybe I'll run into issues later regarding performance?

    In my design I have 7 different bullet types.

  • Ok but that means after the Chrome bug is sorted right?

    Currently it's not working unless Fullscreen.

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  • Nice game, congratulations for finishing your first game.

  • Yeah can definitely confirm. Tested various options and machines now.

    In tabbed mode or fullscreen it works as explained. Thanks for confirming.

    Wonder if this issue will pop up if, out of Beta, and we can export to NW.js (Standalone exe). Impossible to test currently with C3. Can test with C2 I suppose.

    Since you filed the bug along with others Ashley I suppose we can expect them to have that sorted maybe with the next version of Chrome.

  • A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    https://youtu.be/yW0rQbm1eJU

    That looks really cool. Any plans to get that into Construct 3 when it comes out of Beta?

  • What ever happened to this? Thought Scirra would get behind this game a bit more.

  • Do you use an Array?

    I've thought that might be a way to do it but I'm not sure how tbh.

    Looking forward to the tutorial when done

  • Nice!

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Havok

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Member since 20 Jul, 2011

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