matriax's Recent Forum Activity

  • X3M Since now is all in one product not will be better call it simply "Babylon 3D" ? Or "Standar Edition" means that will be another edition? Weird if as you said the next one will be the 1.0 ,etc... ¿?

    Also saw the first post update with the new material options, looks interesting.

  • Is weird because the standalone editor have an FX effect that is the same for all but works on ones but not in others. Also We both using a Nvidia, mine is 670gtx and your is 970, maybe something changed in this years.

    You have the drivers updated? I have the drivers updated from last week.

    About the FX, the original you have an updated with both shows the effect correctly or only in the old version? Or works on both but not in the standalone editor by MadameBerry?

  • zenox98 LOL XD , But in my original editor the shader looks ok right? Mmm i don't know what can be, maybe is by the old version used of the effect(.fx/xml) the .rar in the first post after organize the dropbox was the 1.0, before fix some problems that i think maybe there the ones you had? BTW, works perfect for me.

    Can you do a test? Copy the shader code and paste in a example .capx. Still looks wrong? if not the FX version you have the one used by the editor are different, i guess, i can't find other explanation, mmm...

  • Video showing how the shader and editor works

    https://www.twitch.tv/davitmasia/v/111896787

  • Updated the first post with the last FX+XML and the standalone version made by MadameBerry

    ---

    zenox98 What? Can you post a screenshot? What version WIndows/mac/Linux?

    So you can see the effect in the middle but not the one on the right, the preview?

    On WIndows 7 using a Nvidia 670gtx the looks all perfect.

    This is how looks to me:

    https://cdn.pbrd.co/images/hKgfRBazB.png

  • X3M Great news!

    About the custom 3D models using one line string will be available? I don't know if there is another problem.

    In case of not, how you added the basic models to the plugin? Some .js have the coordinates /info ?

    I mean, i guess we can manually edit the site on the basic ones are located and maybe add the ones we want?

  • Ah i see, even for the new WebGL 2? . Btw, with the new updates andthe 1.0 versions hope to start my editor thing.

    How is going? Any plans that when will be released? This month maybe?

  • X3M Ah! The C2 effects are applied to the mesh texture, i thought was for the mesh model that will be awesome, btw for the texture as you showed we also can do interesting things.

    About the animation frames... , btw if we can do it with a sprite sheet may works for a thing i have in mind, i think never used the sprite sheet on C2 i will give a try.

  • X3M Apply C2 effects to individual mesh objects will be awesome :O .

    About the new +3D sprite, Can you give us some info? Whats the differece between NewMesh Objects? Will have this ones finally texture animations using their frames? (Please say yes! ) , To use models as sprites workflow in events only will work with 3D Sprites or also with NewMesh, lights?, etc... lots of questions!

    ---

    About the behaviours, the laser i guess you have to add it on a mesh so why not add to the Babylon Mesh category? Or i'm missing something? I mean is a waste of space 1 category for only one behaviour.

  • MATAGUIRIS i requested that weeks ago, X3M told me the 0.6 will have an option to set the axis X,Y,Z to work for 2D platform or creating levels like that .

    So if the next version will be the last 1.0 i guess he will add all that.

    Waiting for that version, hope finally have all the tools to work as we want.

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  • X3M We have New OBJ-JS object, NewMesh object and now we have 3D Sprite?

    I guess the 3D sprite is the thing you said about use it like C2 sprites in events but, why do another plugin? or the NewMesh object now is deprecated? If not what are the differences?

    Seems the 0.6 is near, hope fix the HD problems and install C2 and all the stuff to be ready.

  • Just got this plugin, having a hard time figuring out how positioning camera and meshes works. When I import a scene in from Blender the camera is zoomed in and I'm trying to re position it to the orthographic/isometric camera I was using in Blender, but can't for the life of me figure it out. Even if I set a mesh at 0,0,0, then the camera 0,0-10 I don't see anything. Are the cord different than normal 3d positioning?

    twg You attached the camera to controls? In this case if you move around with the keys and rotate the camera with mouse can you see anything?

    Also have you tried the examples of the first post to know how the camera and mesh object works?

    Or try to put in the camera z position 500 or -500 or in the target 0,0,0 set 0,720,0 or whatever at the start in case the camera is set clockwise or something.

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matriax

Member since 22 Jun, 2015

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