matriax's Recent Forum Activity

    I hope C3 comes with multiple line support on text boxes for parameters and know if the plugins creator using events will be only for C3 native expresions or also will support external libraries.

  • rexrainbow There is no Medal PopUp notification event?

    [quote:3bwrmk70] Medal popups

    You can use the Medal Popup component if you'd like a visual notification when a medal is unlocked. The Medal Popup component will appear and show a message whenever a medal is unlocked. The Medal Popup must be on the stage when the medal is unlocked.

    Actually have the Medal achieved, for test i made simply: On Press 0 = Unlock Medal with ID=XXXXX , the medal is unlocked but there is no feedback to the user the medal has been unocked. Only when they refresh the page he can see the medal icon unlocked.

    Nothing in your example .capx or actions/expresions, , maybe is not supported by C2 - Plugin ¿?

    BTW, thanks for the plugins very easy to use .

  • X3M Maybe is too late for request it but i discover the LensRenderingPipeline that have great effects like the object blur depending on the distance, here is some example with all types of effects:

    [quote:3lzlamwf]http://www.babylonjs-playground.com/#DX6AV#4

    I tried to Use execute javascript but i can't figure how this can works. I tried things like this:

    "this.runtime.scenes[0].getCameraByName(""camera"").LensRenderingPipeline.chromatic_aberration = 9;"[/code:3lzlamwf]
    
    [code:3lzlamwf]"this.runtime.scenes[0].LensRenderingPipeline('lensEffects', ´{chromatic_aberration: 9.0, edge_blur: 1.0}, scene, 1.0, camera);"[/code:3lzlamwf]
    
    I read the doc ([url=https://doc.babylonjs.com/tutorials/Using_depth-of-field_and_other_lens_effects]https://doc.babylonjs.com/tutorials/Usi ... ns_effects[/url]) and see the above example and tried to build a line like the others code for the camera, Mesh Obj,etc... but nothing worked, maybe this one have a different structure or is not added in Babylon3D function? With execute javascript we can set/modify/retrieve anything coded in Babylon.js or only with the things Babylon3D already have added?
    
    Btw, have this in Babylon3D options will be awesome.
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  • X3M And for 3DSprites and Lights we can't retrieve any Babylon3D properties? :S

    All are C2 Object expresions:

    How we can retrieve the X/Y/Z position of the 3D sprite or Light to manage it? the same for other options.

    Can you add the properties like we have in Mesh objects?? this ones:

    Also for lights will be great the options to return the specular colors, range,etc...

    I think i can do a lights configurator in real time to be easy for everybody config them with some 3Dsprites as feedback.

  • X3M Are the scene loader plugins working on the last version? I'm trying to load a scene from blender to get the lights already configured but now i can't get it working.

    The error with the scene = property inside:

    With the others (Top-Bottom):

    All the templates in the last version are with NewScene, can you also upload a template with the scene loader version ?

  • X3M Reflections in real time not works for OBJ-Mesh, on NewMesh objects works correctly. Or i'm doing something wrong? .

    Here is some error when the OBJ-Mesh tries to reflect others(realtime):

    When a NewMesh plane tries to reflect a NewMesh objects they are reflected correctly. When tries to reflect the OBj-Mesh objects nothing happens. When an OBJ-Mesh tries to reflect other objects appears the above error.

    Here is my last stream on you can see how i did it:

    https://www.twitch.tv/davitmasia/v/116743901?t=26m15s

    Here with the last notes after test the reflections:

    https://www.twitch.tv/davitmasia/v/116743901?t=54m08s

    ---

    Also i realized the "PBR material" has been removed with the "albedo texture". Will be added in a future or too much problems and was removed from the features?.

  • X3M Maybe its me but in this 1.0 version i can't shoot in one direction fixed. In the 0.5 at least achieved in some axis always but in this one after test various things during various days i leave it as impossible.

    So, will be great an example or edit the FPS to with a key launch spheres in front the camera.

  • X3M Mmm, about to make it more easier, is there anyway to show the lights form? Like in the 3D editors, to at least have some reference of what we are doing/editing.

    With the debug enabled i achieved to show the mesh colissions/forms and names:

    Maybe there is some option that can make the lights form/shape visibles? By Babylon code or Debug? That will help a lot. Also we can modify the values of the light in the debug to see in real time how affect that helps a bit.

  • X3M Are the Spotlights working for NewLights?

    I'm using your FPS example to test the lights and the unique i can't get is the Spotlights. I tried to change all the variables and position but nothing happens never. If they are working will be great update the FPS example to show how.

    EDIT: - Finally get the Spotlights working but they are so confusing. I guess for lights better import a scene with the setup made with a 3D editor. BTW, I will try to do something for the light to make a setup in runtime to edit each variable to see in real time what is going on if not this will be imposible.

  • matriax I'm posting an update soon.

    Great to ear that!.

    ---

    About the Texture.SamplingMode, i opened a thread on Babylon.JS in case you want to take a look to see if you have some idea that how implement something for deactivate filters:

    http://www.html5gamedevs.com/topic/2780 ... r-applied/

  • X3M Seems the Nearest_Sampligmode and anisotropicFiltering is set on each texture. If you provide the action to enable or disable them, if we have a family called "3D_OBJ" i guess we will can do a: For each "3D_OBJ" > Set Nearest | Filtering=1, or whatever, right?

    I tried with the execute javascript but i don't know exactly the code for that, i tried things like this:

    "this.runtime.scenes[0].getMeshByName(""mesh35"").Texture.NEAREST_SAMPLINGMODE);" [/code:3uf4bms9]
    [code:3uf4bms9]"this.runtime.scenes[0].getMeshByName(""mesh35"").Texture.anisotropicFilteringLevel = 1;"[/code:3uf4bms9]
    
    But i guess this is not how it works. I'm looking this playground example:
    [quote:3uf4bms9]http://www.babylonjs-playground.com/#1IKIXK#5
    
    Other example about SamplingMOde:
    [quote:3uf4bms9]http://babylonjs-playground.com/#121HCT#0
    
    
    How i access to the texture functions of a mesh with execute javascript to modify this things? Maybe for this things i have to have in mind the material name of the mesh to change their properties?
  • I'm workin with the Babylon3D plugin and i started doing a FPS template to create my games. Still very alpha but this is a video i recorded today:

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    Lots of things to do , so will see how ends all this...

    Here the playlist with all the babylon3D stuff i'm doing and i will upload in the future:

    Some related stuff i did on Babylon3D:

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matriax

Member since 22 Jun, 2015

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