sysads's Recent Forum Activity

  • Something else you might want to consider to prolong play is adding turret upgrades so when you have upgraded the powers for the initial turrets, then one can upgrade the actual turrets and start another power upgrades.

  • Also, if anyone wants to download the Construct 3 file for this game, to use as a template or just have a laugh at my 'code' then please do

    http://scaryhamster.com/games/Alien%20Game.c3p

    It's done on the paid version so I don't know if it will run on the non-paid C3.

    Thanks

    This is really cool game and I have spent over 2 hrs playing it but did notice a few issues that needs fixing but one in particular is having to restart from beginning after failing. when you restart from beginning, the level 1 has more attacking enemies than the initial level 1.

    Also it would make more sense to add some sort of life to allow players to continue from their last level in case player decides to call it a day to continue next time.

    Also it looks like some of the upgrades have a few bugs but can recall now.

    If I may ask, are all the graphics from spriter?

  • Thanks I have seen some of these already but links not working.

    I am almost getting it now but stuck with one issue.

    When I touch and swipe down, I want the trajectory line also point upwards and around as I swipe around also.

    Thanks

  • Hi

    I have searched the forum but can't find any solution on how to draw a projectile path for a ball when you slide backwards.

    As my learning curve, I am working on a basket ball game so on touchscreen end the ball is released and new one spawned.

    Just need to add a short curves path to it but not able to get the calculation right.

    Thanks

  • mama mia, I didn't think outside the box with regards to just 1 and 0. I am always used to doing choose(1-xxx) and not choose(1,0). Will give it a try and see how it goes.

    Thanks

  • Hi I am working on my first game a basketball style game and I have a function that spawns the net at random places on screen.

    I am trying to figure out the logic on how I can spawn a coin at random times during the game.

    So for instance, I dunk the ball in the net and a new net is spawned and maybe after 1-8 dunks from the start of game without a coin, then between the next 9 - 20 play, I want to spawn the coins not 10 times but maybe 4-5 times within that 10-20 play window.

    The only idea that came in my mind is to hardcode the play like "when score is 9, then spawn coin". Next when score is 13 then do same and etc but this will hard to manage since my game is not level based.

    Any ideas pls.

    Thanks

  • Just wondering:

    1) Is your timer on a separate event sheet?

    2) Are your layouts sharing same event sheet or different event sheets?

    I implemented a timer on my game and it works fine each level

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  • Hi all, hope you all are safe from these Coronavirus.

    While been in lock-down and currently under isolation, I was wondering if anyone knows of a good article or book that can help me come up with simple game ideas or puzzles I can spend my time at home trying out as part of my learning curve.

    Thanks

  • Configure the grid in layout editor, set snap to grid, create one row of buttons, copy-paste it as many times as you need. Should only take you a few minutes.

    If you create buttons in the correct order (from left to right, then copy-paste this row down), you can then automatically assign level numbers to them, for example:

    LevelText set text to "Level "&(self.IID+1)

    .

    This method is actually much easier than what you've been doing. Dynamic list generation as in my demo is used when the number of records is unknown. But since you know how many levels are in your game, it's easier to create buttons manually.

    You have just solved the puzzle for me. I thought about that but did not know how to continue to create buttons down until now. All I need to do is increase the layout height and that solves everything.

    I should have be thinking outside the box but its been fun learning some new stuffs.

  • No worries!

    If you don't have too many level buttons, it may be easier to place them on the layout manually. Just stretch the Panel area to cover all buttons.

    I did that at first but could not figure out how to create the rest of the buttons

  • OK I managed to do a small hack to it. Created a blank sprite and set the width to size I want that will contain the 4 buttons per row. Then centered the sprite and messed about with the X axis settings.

    Looks ok on my screen so hopefully it should look ok on all phone sizes.

    Anyone with a much better option, please share

  • The scroll fix worked. You are the best...

    Now let me see how I can fix the centering. Wish me luck

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sysads

Member since 20 Jun, 2015

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