Do you want to display the score in the 3D environment or just have the score displayed on a HUD overlay?
For the latter, use the method I described earlier.
If you want to have text rendered in 3D, well, that's another story.
As you pointed out correctly, you can only use sprites, tiled backgrounds and 9-patches a source textures for 3d shapes.
You could, however, do the following:
1) Use a spritefont object for the scores
2) Add a hidden 2d layer to the project and place the spritefont on it.
3) Add a drawing canvas and sprite object to the same layer. Set the 3d object face to the sprite.
4) Add some events:
Every tick:
-Canvas: Paste spritefont on drawing canvas.
-System: Wait for previous actions to complete.
-Canvas: Save image(PNG quality).
-> On Canvas image saved:
-> Sprite: Set image from URL: Canvas Saved Image URL.
Voila.