7Soul's Recent Forum Activity

  • Give it the bullet behavior so it moves, and a fade behavior so it disappears after a set time

  • Reduce the period. Period is how long it takes to do 1 full cycle, so a smaller period will make it faster

  • Not a bug, that happens because negative speed doesn't exist for the bullet behavior. So instead it inverses the angle of motion.

    You should use angles to do what you're aiming to do

  • r2cvv Right click the link and choose "save link as"

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  • What's swap movement?

  • If you set the 3 first values of the ReplaceColor correctly, and Tolerance is 1, yes it should replace every pixel of that one color entirely.

    If you're saving your image as a jpeg than compression is the problem

  • You're still setting the parameters for the first "ReplaceColor" on the second event

  • Tumblr - Twitter - IndieDB

    Story

    A group of robots is infected by a powerful virus that causes them to go mayhem! The blame is put on you, Copy, and now it's your job to capture them and stop the virus.

    Gameplay

    Copy Girl follows the base mechanics of a Mega Man game, while innovating whenever possible.

    There are 8 levels and bosses, and you get a new weapon from defeating each boss.

    Bosses, Levels and Weapons

    Located in an old chemical plant, Stain's guided by some kind of twisted perception of beauty. His paint smells like trouble, so be careful.

    His weapon:

    Ink Bubble: Fires corrosive blobs of paint that bounce on walls, reaching into every nook and cranny.

    Fuze has taken a big chunk of the city as her own domain. Now the highways aren't safe anymore, as she and her gang ride at full throttle, blasting their music for anyone crazy enough to come near.

    Her weapon:

    Sound Barrier: Creates a sound wave that echoes off obstacles, increasing in power.

    A precious girl that appears to be very shy. She commands the creatures of the ocean, so it's better not to provoke her.

    Her weapon:

    Penta Pearl: Forms a rotating shield of pearls around you. It can be activated to reach targets in every direction.

    Little information is know on the other 5 bosses

    Team

    7Soul - designer and artist

    Tokinsom - programmer

    Goals

    You know what? I like retro games, and I like Mega Man (can you tell?) So I decided to make a Mega Man clone.

    My intention is to take what was fun in those games (solid platforming and unique weapons) and improve it... according to what I think is an improvement! And this is:

    • Weapons are cool - All weapons will be useful in a number of situations, and the player can play around with them to overcome challenges.
    • No boss weakness - One of the things that sold Mega Man back then was the possibility to play any level in any order. Sounds great! But when comes down to it, it creates an underlying optimal order if you want to actually beat the boss. Having the optimal weapon created a huge difficulty drop. Here you'll choose the weapon based on your own strategy and on observing the boss' patterns. No weapon is required, but instead create a new way to approach the boss.
    • Exploration - Secret areas and different paths will contain many awesome collectibles, such as weapon upgrades and health increasing capsules. Playing levels in different order can open different paths, revealing new challenges.
    • Going fast - The game will have a number of challenge levels, where you can earn more in-game currency.
    • And more - !

    Gameplay video

  • Problem Description

    Suddenly my game starts reporting an error when I try to preview. Checking the Chrome console, it says its missing "loading-logo.png".

    Then I check the project and all the default images inside the "Icons" folder are empty (I open them and there's nothing). I save the project and try again, and now it works and the images are there again.

    But now when I try to save again I get this error window:

    ---------------------------
    Construct 2 Check failure
    ---------------------------
    Check failure!  This is probably a bug:
    
    Project still marked as changed after save
    
    Condition: autosave || !project->IsChanged()
    File: Construct2.cpp
    Line: 2222
    Function: bool __cdecl CConstruct2App::SaveProject(class Project *,bool,bool)
    Build: release 164.2 (64-bit) checked
    Component: Construct 2 IDE
    (Last Win32 error: 0)
    
    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way.  Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports!  Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
    ---------------------------
    Anular   Repetir   Ignorar   
    ---------------------------[/code:n3zpgn0i]
    
    I closed the project without saving and closed C2. Reopen it, and on the top of the "recent files" list is the autosave. I try opening it and it says "document is empty"
    
    Luckly the original file is fine after all of this.
    
    It's the second time this has happened since version 164+
    
    [b]Attach a Capx[/b]
    ____ Upload a Capx to this post ____
        
    [b]Description of Capx[/b]
    ____ Concise description of what this CapX does ____
    
    [b]Steps to Reproduce Bug[/b]
    [ul]
        [li] Step 1
        [/li][li] Step 2
        [/li][li] Step 3 etc.[/li][/ul]
        
    [b]Observed Result[/b]
    Can't save
        
    [b]Expected Result[/b]
    Get to save
        
    [b]Affected Browsers[/b]
    [ul]
        [li] Chrome: (YES/NO)
        [/li][li] FireFox: (YES/NO)
        [/li][li] Internet Explorer: (YES/NO)[/li][/ul]
        
    [b]Operating System and Service Pack[/b]
    Windows 7 ultimate
        
    [b]Construct 2 Version ID[/b]
    r164.2
  • Managed to solve it by adding an instance variable to the object, so each object has its own internal timer:

    [attachment=0:391w8zf9][/attachment:391w8zf9]

    "wolfTimer" goes from 0 to 10 randomly, and when it reaches 10 is does the action (used opacity just to test) and sets the timer back to 0

    The speed 10*dt, would make it the same as "once every 1 second". Making it random will average to once every 2 seconds

  • You can't do pixel-perfect collisions in C2, not with regular events nor with physics

  • Your problem is that you only have 1 ReplaceColor on your object, so you can only replace 1 color.

7Soul's avatar

7Soul

Member since 15 Dec, 2010

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