Changing direction bug (bullet-behaviour)

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Rotate & Animation for 16 Direction & Mouse Direction
  • Problem Description

    I just have one event, to change the bullets direction.

    If I double click it changes it´s way again, but it shouldnt do that I guess. This changing-thing is what I want to get really, but I can´t use another animation or mirror or whatever, even though I disable angle of bullets and stuff. So everytime it changes, my character is on his head.

    Attach a Capx

    CAPX attached.

    Description of Capx

    Just one event, to change the direction of bullet ONCE.

    Steps to Reproduce Bug

    Everything is in the Capx, just create a layout, make a sprite, choose bullet and add negative speed to it.

    Observed Result

    It switches direction after clicking again.

    Expected Result

    I guess it absolutely shouldn´t.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (not tested)

    Operating System and Service Pack

    Windows7/Service Pack2

    Construct 2 Version ID

    ____ R164 and R165 ____

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  • Not a bug, that happens because negative speed doesn't exist for the bullet behavior. So instead it inverses the angle of motion.

    You should use angles to do what you're aiming to do

  • Thanks for making that clear buddy

    I would suggest to make it impossible to fill in negative speeds then....costed me about a hour of my life

  • Closing as won't fix, since changing this will break existing projects that use it.

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