bbjGames's Recent Forum Activity

  • Is it ok to replace the construct 2 logos (16, 32, 116 etc) in your game files with something else before creating an app or do you have to leave them in there?

  • No there wasn't

  • Yeah I'm gonna do that but just figured I'd mention it in case it wasn't fixed

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  • Javascript error!

    Out of memory

    http://localhost:50001/Physics_behvaior.js, line 32 (col 280)

    I don't have the issue on chrome and it only sometimes appears on internet explorer so I'm not sure what's going on

    https://www.dropbox.com/s/6taoa5lnwxsvn ... .capx?dl=0

    The .capx is just a sprite with the physics behavior with it and nothing else changed

    To produce the bug yourself use Construct 2 release 209

    Create a sprite

    Add the physics behavior

    Run the project in internet explorer

    You get the error message saying what I described above and once you exit from the error message your left with a blank window

    I expected the program to run

    • Chrome: No not that I've seen
    • FireFox: N/A
    • Internet Explorer: Yes sometimes

    I am using Windows 7, 64-bit

    Construct 2 beta release 209

  • hmmm the family would involve more work because then I'd need to code for getting and losing anger for the object and the family and I'm not sure how to do the abject.PickedCount thing.

  • Well the problem is they're both the same object type

  • Ok so if I want characters to have the variable anger and when two characters collide and have anger higher than say 50 they would get into a fight. How could I check that both of them are angry so they won't just attack random people

  • so I have a sprite and set it to rotate 2 degrees towards position Ship.Y, Ship.X but for some reason it will swing around all over the place like crazy and once the sprite is out of its range it will just continue to spin around and around without stopping

  • Sorry, I messed up in my question. I have the turret in a container with the sprite so when the sprite spawns it automatically creates the turret

  • So say I want something to have 2 turrets when it's created using a container, how would I do that? Also is it possible to set it on an image point other than the origin?

  • Thank you both, I'll try them tomorrow and see how they work I appreciate how quickly you replied and put something together

  • Ok so basically I'm trying to make a kind of DNA for sprites where 1=up, 2=left etc... Is there anyway I could make a list or something similar and go through it one at a time to control which was the sprite moves?

    Example: 1,3,1,2,4,3,2,1

    Sprite would move: Up, down, up, left, right, down, left, up

    How could I do something like that? Or is it not possible with construct 2?

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bbjGames

Member since 16 May, 2015

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