So say I want something to have 2 turrets when it's created using a container, how would I do that? Also is it possible to set it on an image point other than the origin?
Tank on created
(subevent) For 1 to (base.imagepointcount) - create object turret at base.imagepointX(loopindex), base.imagepointY(loopindex),
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Sorry, I messed up in my question. I have the turret in a container with the sprite so when the sprite spawns it automatically creates the turret
If you mean by double turrets:
https://dl.dropboxusercontent.com/u/659 ... rrets.capx