bbjGames's Recent Forum Activity

  • Ohhhhh ok. Thank you I guess I got confused on how to use it since the first time I used it was in a game where I had AI flying around attacking the player

  • Ok thanks! but why the multiply the Array.CurX and Array.CurY by 16?

  • So first of all I've noticed that I have to have a delay ( find a path every 0.7 seconds works best) otherwise it won't work at all like it just gets stuck and won't move but anyway why is it that my sprite will jump forward a little bit then stop. There are no obstacles on the screen it's a simple find a path to the square and then follow the path but it won't move

  • Yeah there is in this situation. The array is 36 by 36 (2D) and it fits the the whole screen. What I want is say one block of the array has a value of one, how can I make something spawn in that position

  • So I have an array, is there anyway to move a sprite from one block to another? Or to spawn an object on a block of the array that has a value of 1?

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  • so maybe this isn't the place I doubt it's a bug it's probably just me being stupid. The boxes with antenna should move 300 pixels left or right then stop. Most of them work but the weird thing is sometime they don't. They twitch like they're about to move for a single frame then switch back to moving forward. Any help would be appreciated dropbox.com

    /s/zy77tb5ixss56sz/Skydiver.capx?dl=0

  • Hmmm I'll try rearranging the order that they're destroyed and see if that works

  • Well I'm using a progress bar for it and I tried

    Sprite.health is less than or equal to 0: Sprite destroy

    : Health bar destroy

    but that destroys all the health bars

    I also tried setting the health of the bar to the health of the sprite and destroy the bar when it's health is zero but that doesn't work either

  • so if I have two sprites with a health variable and a healthbar and one of them dies how can I make the healthbar of the one that died disappear without also deleting the healthbar of the sprite that's still alive?

  • For some reason the AI can follow the path to the player but not to either of the 2 stationary objects and I can't figure out why. I messed around and figured out it's not moving a long the path, I have it set so that when it finds the path it spawns another object and that works but if I change that to follow the path it won't move

    dropbox.com

    /s/5b01gc1uxnjh5rp/NewGame.capx?dl=0

    Update- I discovered the problem, the object I wanted it to find a path to was solid and for whatever reason it couldn't find a path to it because of that

  • Ok I had the exact same problem where it would go straight through solid objects and for some reason this fixed it. I had it finding a path every tick to an object and it would fly through walls, I changed it to find a path every second and now it works perfectly. I don't know if it's the same problem you were having or not but I hope it helps

  • Does that help?

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bbjGames

Member since 16 May, 2015

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