Simple Games's Recent Forum Activity

  • And, of course, this issue with webview. Whenever someone brings it up - devs just suggest you to update webview and chrome and say they don't want to support outdated tech, and it makes sense if you just make a game demo for yourself, but on a scale of say 1 000 000 installs it's a HUGE issue. No big game publisher will take your game while this problem is present. And by the way, another thing that can cause white screen for your users can be audio webm format, while it is not explicitly stated (just like with c3-runtime), but this audio format also requires up-to-date webview and cuts off a lot of users even if you use c2-runtime, so try using mp3 instead

  • CGamez Thanks for this information. That's what I was afraid of. It almost looks like Construct 3 is not created for commercial games (so monetization, tracking and other important features are so limited, while some far less important features are actively developed). Not to mention it probably took them a year to add notch compatibility for Iphone even though I suggested a fix on their github months earlier.

  • newt For some reason it still doesn't work on my android 7.0 device even though webview on GP looks like it is up to date (so is Chrome). On android 6.0 device I had to manually enable and update webview which is still not very usable option for wide audience (maybe it has something to do with the fact that Chrome is not installed on this device).

    I wonder if there is some pattern, theoretically from what I understand - it should be auto-updated for all 5.0+ devices, yet in my cases it wasn't.

    Would be useful to hear from people who used c3-runtime in games with 10k+ downloads if their users encountered this issue.

  • I tested my game with c3-runtime on two devices (android 6 and android 7) - both times it didn't start, saying I need to update webview. Obviously, average user will not care to manually update webview, they will just close the game and forget about it (maybe even leave negative review). So I wonder, how common is this issue, and is there a way for me as developer to fix this while still using c3 runtime?

    Update:

    Comment here on the issue to encourage Google to fix it

    Google's representative said: "I'm going to take this bug for now to keep track while we think about and discuss it a bit more to see if this is something we're going to pursue.", but since discussion didn't get much traction - they didn't do anything yet.

    Tagged:

  • Good job! Did you use c2runtime, c3runtime or Construct 2?

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  • You're welcome, I'll try to help if you have more questions regarding this topic.

  • I use scale outer, but you can check out all options, it depends on situation

  • On the left side find Project properties - View there you'll find Orientations and Full screen mode

  • I use Save action pretty often in my game and RAM usage gradually goes up from 300 to 900+ MB (then starts lagging and then crashes). If I don't use Save action - it stays at around 300 MB.

    I use only one slot for saves and there was no such issue when game was built with Cocoon.

    Is there a way to fix this?

  • BadMario Obviously it would work, but I need it to be movable, and move as a single solid structure (like in Love Balls)

  • dop2000 Thanks for suggestion

  • So how do I let player draw physical line (like the one in "Love Balls").

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    I tried connecting multiple rectangles by limited revolute joints, but then the line still "bends" at those joints, so it's more like a spring rather than a single solid line. It gets more stable if I increase stepping iterations, but it's still far from perfect and also affects performance

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Simple Games

Member since 12 May, 2015

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