Simple Games's Forum Posts

  • You can create Families. In Project bar find Families folder - right click - Add family

  • put the whole URL in "quotes" like this:

    "https://www.apple.com/uk/"

    instead of

    https://www.apple.com/uk/

  • In my case, fredriksthlm's fix suggestion unfortunately didn't help. I deduced that the problem started occuring in r303 when Construct changed the way that the splash screen works.

    What partially fixed the issue for me was building the game as Android Studio project then open it in Android Studio, go to "Edit - Find - Find in files" and find this line of code

    cordovaInterface.pluginManager.postMessage("setupSplashScreen", splashScreen);

    and delete it.

    This means there might be a few seconds of black or white screen instead of the splash screen which is not ideal, but at least the ANR rate for my game went from 4% to 0.28%

    Here's what Ashley said on the matter of trying to fix the issue by changing the implementation of the splash screen on Construct's part:

    ... I also don't want to have to reimplement a splash screen, which will be difficult to get exactly right, just to work around a bug in Google's code. Google should fix the root cause issue. I also have no idea how it could take several seconds to even display the built-in progress bar, that seems weird.

    In short I don't think there's any action worth taking on Construct's side ...

    The issue first occured after Construct updated the Cordova version it uses and therefore updated the splash screen implementation which appears to cause the high ANR rate. But I didn't find any information that would suggest that this exact issue affects anyone else using Cordova outside of Construct 3

  • here's an example:

    If you set: MyString = "hero1 - maxhp40 - maxmp80 - power30 - house1 - layout3 - age40"

    Then:

    tokenat(MyString, 0, " - ") == "hero1"

    tokenat(MyString, 1, " - ") == "maxhp40"

    And so on

    Where MyString is the source; 0 or 1 is the index; " - " is the separator

  • Keep up the good work :)

  • Well done! I would also add a bonus/multiplier for doing a wheelie, I think it would make the game more interesting and more skill-based. The longer you can do a wheelie - the more money you'll make. As for translating the game, I'd recommend using Google Translate, it's pretty good nowadays and I'm using it for my game that has text story, and I haven't seen players complaining about translation quality

  • Congrats on the first game! I would suggest exporting and uploading the game to Construct Arcade, you can do that with free version I think. This way more people would play it :)

  • Good job :) I'd make early zombies easier to kill though, and make them stronger as the game progresses and player gets better weapons and equipment.

  • Hmm, maybe the friction is too low causing the ball to just slide instead of rolling. Try increasing the friction, if that doesn't help - you could post the stripped-down version of your project here and I'll take a look

  • Did you Switch the Collision mask property from Use collision polygon to Circle?

  • Good job! Very nice graphics and good execution overall. Some feedback about climbing ladders: if i approach the ladder while holding Up arrow - the character should start climbing automatically as soon as i am near the ladder, so I dont have to press Up again, that would be more intuitive. Also when climbing - the character shouldn't fall off the ladder whe you press Left arrow or Right arrow, only if you press jump or jump + arrow.

    Nice idea about adding scrolls with interesting scientific facts :)

  • the easiest way would be to add (system - save) action after each move, and (system - load) action when reopening the game

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  • In terms of gameplay - there isn't much to be said since it's the classic 2048, and it works as it should with no problems so good job.

    As for the looks, I would suggest you to google some good color palettes, it can really make a huge difference for the looks of the game. To add more specifics to alextro's ui feedback - I would say instead of word "Reset" you should make the classic reset circle with arrow. So just copy your "Home" button and replace the house icon with reset icon.

  • System -> Set layout scale