Simple Games's Forum Posts

  • Game updated!

    WEB DEMO

    What's new:

    + New buttons

    + New main block

    + New blinds (higher quality)

    Before - after

  • I somehow (thinking Tetris) assumed that I could rotate the blocks.

    Then, the only phraze in tutorial should be "You can't rotate the blocks. Good luck"

    Anyway, I'll make one more level, where players shouldn't think to solve it, as the first one doesn't show much physics.

  • Thanks for feedback, nice to see, you like the game. I thought, basic mechanics would be almost clear after first level, but I guess, few more levels are needed just to understand the idea. "Hook" does this well, so you know how to play in a minute after start.

  • Still not so sure about the moon, anyway here is some inspiration for you

    Just changed it a bit in that direction

  • Game updated!

    WEB DEMO

    What's new:

    + Visual and sound effects (little shake and louder sfx on big impacts, fireworks at the end of levels, more particles as shapes' traces, and others)

  • Oh, thank you, should've think about the impulse before. Not only velocity before impact was important, that's why it was working incorrect.

  • I'm working on physical puzzle, so how do I make impact volume depend on the impact force?

  • ryanrybot, thank you for advices and info I'll try to add some 'juice' , but there's an issue about loud sfx, cuz i don't know, how can volume be varied, depending on impact force. Just making it depend on velocity didn't work well, as some inconspicious impacts sounded way too loud, so I've decided to make just one volume level for all situations.

    I'll try what you are saying, and will see, if it works well with the game's atmosphere.

    About the background - I'll try to make it darker.

  • Hmm I dunno, the outer edges of the main ice block look very aliased

    While on the other end, its inner edges can look very blurry in some levels...

    Also I think the moon is out of place, maybe you have instead of a photo an illustration like the rest

    I'll keep it in mind, hope, next version is better, check it in few days (maybe tomorrow). Thanks again

  • Cool idea, maybe just a few things to polish in the graphics : ] (the dotted line looks cheap especially)

    Thanks for feedback, I'll do something about the line. What else, you think, should be polished?

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  • Game updated!

    WEB DEMO

    What's new:

    + New mechanics on level 10-19

    + Some background interactivity

    + Layout transition (blinds)

    + New font

    + Extra figures are self-destroyed on level 21-28

    Plans:

    + Level menu

    + Full background interactivity

  • ryanrybot, hello, and thank you for your comment. Actualy, I haven't yet met the issue with incorrect restart positioning, but I suspect it could have appeared after the last update, so I'll try to fix it next time. About the stars - you are right, and I've been thinking of how to justify them from the very beginning, and after your comment, looks, like the answer is here If you'll have some more ideas, or see some other bugs - I'll really appreciate, if you let me know

  • You should unfreeze shapes in the correct order, so they fall and fit into holes on the ground.

    There is no only correct way to play:

    As it is a logical game, you can think several steps ahead and solve all puzzles in an unhurried manner.

    Otherwise, combine your savvy, intuition and skill to find even more inventive solutions.

    Features:

    * Original mechanics

    * Great atmosphere

    * Living world

    * Full interactivity

    Play:

    Kongregate

    Download:

    Google Play

    Screens: