Mike at BrashMonkey's Recent Forum Activity

  • I'm experiencing the same problem with my project.

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  • I've been working on the same project for about a year, originally C2, migrated over to C3 months ago, and very recently now music files will fail to play, or play for a second then stop etc.

    I'm using the latest beta version of c3

    Especially troublesome is now this logic completely fails:

    start of layout: play and loop song1 with tag"music"

    if player collects power up> audio/stop tag"music": play song 2 with tag "music"

    Even after changing all my events which used to work fine to give all songs their own tags they still often fail, but occasionally manage to play.

    I've thought I've fixed this issue many times, only to restart the game and have the songs fail again.

    Anyone else having these issues?

    I've also replaced the files and reimported them with other formats, or used songs which always worked flawlessly before.

  • lucid

    I don't know if this is a bug or not, but I can't seem to move a C3 object in front of a Spriter object sprite, i.e. I have a Player of 20 Parts, one of which is a pickaxe, and trying to move an enchant effect sprite in front of it z-index wise doesn't work. Doing move to object front/back both places it one z-index below the entire Miner object, an moving a single Spriter object sprite (Pickaxe) behind all other of it's sprites doesn't do anything. Do you know of a work-around for this?

    Normally you can put it on top of the entire spriter object (all of its body parts) or behind the entire Spriter object, but if you use the " 'stop setting z-order'" action you can do what you want, as long as the spriter object is not using the "draw self" mode.

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  • Thanks

  • It's always easy to manually let the player jump simply by"

    "if player presses jump button"> platform behavior: set vector Y to (a negative number, the higher the number, the higher the jump will be), and set the player sprite's animation to the jumping animation or whatever.

  • I made a json file which I imported into the project as a text file. I successfully use the ajax object to load the data into a dictionary object. No problem, but I can't figure out for the life of me how to save updated data to this same file.

    any ideas?

    Thanks.

  • I send you file which has this issue

    please note lucid: There is no issue if you use 7-30-2019 version of spriter

    I think you forgot to attach the file.

  • Hey Mike,

    please report back if everything is working out! Also i have double the love for you and Ed!

    Hi again, I had a moment to try and test the port you made, but I can't get started because I don't know how to install it. I tried unzipping it and I tried renaming the zip file to end in .c3addon but neither allows me to successfully import it into C3.

    Any ideas?

  • Hey Mike,

    please report back if everything is working out! Also i have double the love for you and Ed!

    Will do. It might take me a few days before I get a chance to test it, because the project which needs it is also using some other plug-ins which do not exist on C3, so I need to remove those dependencies as well before I can import and run the game.

  • Hello Mike,

    i have converted it to c3 with the addon converter.

    I hope everything works out and you can use it.

    I love spriter and i hope you keep up the good work!

    https://www.dropbox.com/s/iuc49ryrqadhd11/nesify_c3a.zip?dl=1

    Awesome! Thanks very much totoe! I really appreciate it!I'll pass the Spriter love onto Edgar (Spriter's programemr who's hard at work with Spriter 2)

  • > Hi Gigatron,

    > Any chance of porting this effect to work on Construct3? I'm trying to migrate my project to c3.

    I don't think so, Gigatron said they aren't developing anything for Construct 3.

    thanks for the info. Hopefully I can find someone who can port it for me.

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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