softblow's Recent Forum Activity

  • Any ideas? No response makes me not using my language on C2 and I think It reduces accessability of C2...

    Is it tl;dr? In short, for security and compatibility reason, I think C2 needs an option that does change all 2-byte words to ASCII compatible and not-readable words... in exporting dialog, that means on-export time.

    Manually doing that is quite dizzy stuff if you have many objects in own language. D: and... if you did your object naming to 2-byte, You will need changing it sometime!

    Am I only person that think it's needed? Is there no 2-byte language people using C2, and feeling alike me?

    My game is in duplication... please remove this. Not this. Thank you!

  • Hello all, Sorry for my bad english at first. :D

    I'm trying to make shooting game (which is like touhou / raiden, etc...) and trying to make precise movement for bullet in position and time like path or interpolation, but want to make by default behaviors.

    The problem is, If I set position for object for condition for next movement sequence, for precise position waypoint moving, It is not same in time (for example, object created in same interval) ... and other side, If I just pass to next movement, the values are vary because of C2 is time-based...

    then I thought I can calculate remain dt for extra movement, but It looks hard and dizzy (If movement is composed of several behavior in one time... urghhh!)... I think C2 does not support using custom dt, then seems like making new plugin or editing existing one is better choice, but I can't make plugins, because I don't know JS well.

    Yes, the problem is in Reproducinig of movement sequence that is not related to framerate (which is C2's concept). and I'm repeating for clearance of my think, I want to make sequence in style of already implemented behaviors, like bullet (with acceleration), rotation which is time based.

    I looked for custom movement, but It has only stopping step, no function like "continue in next movement with remain dt" was there.

    <img src="http://img29.imageshack.us/img29/6914/6lyb.png" border="0" />

    (moving to right)

    I have no idea with solving this problem. thank you for reading... nevertheless of bad explanation. If there are an agressive expression, It's not pretended.

    edit : in short, I want to make "precise waypoint movement with combination of default behaviors (like bullet, rotate, etc), but not loosing any time", but how?

  • I think It needs explanation in editor. I searched for it too.

  • Create "Spawner" object for values. It soundw weird, but can be one of solutions, because "Wait" action does not save values, but remembers picked objects. You can access instance's value (instead of loopindex) via that spawner object. (and it's needed adding 1 to the value to spawner object.)

    I don't know other ways for removing this bothersome object and actions.

    Construct 2 is still intuitive, but some cases Event system was not fit for something I wanted. like object in same family picking (for overlap based z-index sorting.) ... That might be just my lack of knowledge. haha

    *( I'm not native and some english might weird. plz understand. :D )

  • That's sad, okay, thank you for information.

  • Link to .capx file (required!):

    http://www.mediafire.com/?i68888z615g2udl

    (simplized one for this report.)

    Steps to reproduce:

    make event like this. and test (preview) it.

    Condition : Start of layout (for not looping endless)

    Sub Event :

    __ Condition : (system) Repeat (Any...? count. Didn't test)

    __ Action1 : (system) wait loopindex * 20

    __ Action2 : (system) (system) create some object at (loopindex * 10, 0)

    Observed result:

    error message on test game. Node-js exported one freezes.

    Expected result:

    spawn some object gradually (in time and position)

    Browsers affected:

    Chrome: not checked, but node-js exported one freeze.

    Firefox: yes

    Internet Explorer: yes

    Firefox give me an error message.

    -----------------------------------------------------

    Javascript error!

    TypeError: this.runtime.getCurrentLoop(...) is undefined

    localhost/system.js, line 1400 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    -----------------------------------------------------

    Operating system & service pack:

    Win 8 Pro K, x64

    Construct 2 version:

       

    r122 (beta)

  • Translated to korean.

    If It shouldn't be done, I'll remove.

  • Ashley I just forgot to delete it. sorry :(

    It actually occurs any .capx, in my system. I didn't check other systems.

    [tube]AdW6BW8jyRo[/tube]

    get another file without the plugin. It does not have ANY plugin.

    and... I'm asking because this thread is closed... Am I need to create a new thread istead of this for report this bug? :/

  • ramones

    ergggggg... simple mistake! thank you ?.? I'll do more care next time before asking!

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  • check this file, see the "platform" event sheet for reproduce problem.

    http://www.mediafire.com/?47auu9el4z8kcd7

    events are same as below.

    <img src="http://img688.imageshack.us/img688/9982/20130309082812construct.png" border="0">

    result might like this.

    http://img541.imageshack.us/img541/2259/20130309082443magimaric.png

  • ramones

    er... It worked not properly yesterday... (the time of here is morning now. 8:15 am :D ) er... I'll check it in another pc.

    WHYYYY?!!!!!!?!!? Are events have context on editing?! Or, Is it just my confusion?! Am I not remembering correct?!

    all

    after all, I solved problem in onother way, with using additional 2 ticks, via wait 0 action. But I don't want things done in that way.

    vee41

    Thank you for example, and from that, I learned the "choose" expression. and tried in your way by comparing count of created things, but It was not intuitive, and also uses 1 tick for that, as I think.

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softblow

Member since 20 Sep, 2010

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