I'm trying to make isometric field, but I don't want to make all fields with copy & paste, and I decided to replace with tiled background.
I made logic like this.
<at start of layout>
1) create "checker" object all around, in isometric fit position.
2) after that, check overlapping "checker" with tiled-background-objects for replacing. If there are, replace it.
<at start of layout>
3) place them in appropriate z-order.
and THIS DID NOT WORKed. And I guessed maybe overlap information updates after a tick.
And modified overlap checking codes to outside of <start of layout>, it worked. BUT, I don't want pass 1 tick... because It is field (background or like thing) , and If there are any lag Player may see them. :(
And... I think there might simple ways, and... It, I'm meaning this situation, is not intuitive, as I think.
<img src="http://img90.imageshack.us/img90/1278/20130308231028construct.png" border="0">
thus, How can I check overlap properly right after spawning some objects? or Is it an engine-problem? (right now, I don't know so much about programming, and I don't know that.)
Sorry for inconvenience!
1) The .capx file without clay.io plugin
2) .capx file reproducing Type-B problem
and last, If there are any rude words and sentences, sorry for that. I'm not good at english.