Kyatric's Recent Forum Activity

  • Not in the chat beta room, but there are a few users on IRC (chat!).

  • Same in europe. Same in the world I guess.

    Still C2 will have more value for game designers than a phone. So it still isn't that high priced.

    It might seem a lot to you, but again, consider C2 a tool.

    Tools like 3dstudio max for professionals are licensed for like thousands of $.

    And 3dsmax can "only" do meshes.

    C2 is delivering the ability to make a full game. 60 $ for an indy developper who is intending to make incomes from his game is not much to pay and a very reasonable price.

    it is a matter of perspective and priorities (investing in a tool that will suits you and enhance your workflow).

    If you want to make games for free, C++ coding language and game developement oriented libraries such as SDL are available.

    They require you to learn to code though, but they are free and open source.

    C2 prevents to have to code in a programing language and still gets you a working software in the end. And you only value that to 10$ ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • For the tool it is intended to be, having C2 at 60$ is already a deal (a very reasonable price).

  • http://www.cosmigo.com/promotion/index.php

    Seems more appropriated.

    Not a free tool though.

    I guess that for getting initiated, Gale Graphics will do.

    Once the user knows a little bit more about what he's doing and how to do it, then he could look forward for such a professional tool.

    Nevertheless I wouldn't advise it to a fully beginner. (as you may not know if he'll stick to pixel art or not, so it isn't really useful to throw such money in a tool that may end up sitting on your computer, unexploited)

  • Hi. I live in South Africa and here $60 is Very Expensive

    $60= R413.40

    In SA that's a lot of money and you can do a LOT with that cash

    I will recommend that construct 2 must stay the same price as construct classic $0

    Why pay for this application? there are members out there for like 3 years and they will not be able to afford to buy construct 2

    This post really makes little sense.

    If people can't afford construct 2, well then they'll stick to CC.

    Scirra is a startup, a company: it needs incomes so that Ashley can keep working on C2.

    And you suggest that they shouldn't earn anything of it ?

    Don't be silly please.

    The business plan of scirra makes a lot of sense, and I believe that they will keep in mind the best interest of the users.

    I agree though that 60$ is a certain amount of money. Well, start saving now, you may have it by the time the definitive licensing policy is revealed.

  • C2 stuff

    C2 r50; Windows XP SP3; FireFox 5.0; ATI Radeon HD 4800

    * When creating a sprite, on closing of the image editor the properties windows is focused to the layer (instead of the newly created sprite)

    * Happens anytime the image editor is closed. Focused is not given back to sprite.

    Extending:

    * having the character "?" as parameter in AddComboParamOption() does not display correctly in the editor (the character appears as a square)

         HTML code (?) of the character does not correct. Iso code (?) either.

  • Is that ingame, or is that artwork.

    Anyway, whatever the answer is: WOW

    These screens have a lot of personnality !

    Good job.

  • With construct classic

    Use the expression System.Run Script

    "import webbrowser
    webbrowser.open('http://python.org')"

    (It is python code)

    On Construct 2 you can use the browser object and its action "Go to url".

    Also, those type of question would be better if asked in the Help & Support using Construct Classic section (if they are targeted at CC) or Construct2 General section if they are targeted at C2.

  • is it possible, when drag and drop object to object can be placed only on some specific places? or if can be places where it cant simply be object droped?

    thanks

    It is possible, but it will be a little bit tricky.

    Lets take a Sprite object with the dragdrop behavior and Sprite2 as recipient.

    Someplace (global variable, private variable, ...) you need to keep trace of the original Sprite.X and Sprite.Y

    At last you also need a Keyboard & Mouse input object.

    In the event sheet:

    Event Sprite/DragDrop: Sprite.On drop

    Sub Event Mouse: Is mouse over object Sprite2 (inverted) : Position Sprite to original X and Y

    That means that you're droping Sprite anywhere else BUT on Sprite2 and then, putting back Sprite where it was, as it was never moved.

    This should do the trick.

    EDIT: Example: DragDropCancel.cap

  • Line object.

    Action set start X, set start Y to one of your sprite hotspot.

    Set end X, set end Y to the other.

    Each frame, move your objects and set the values of the line again.

    And if you still need the distance between the sprites you can get it using the system/math expression "Distance between points".

    (Or substracting spriteB.Y by spriteA.Y)

    I hope it helps.

    Edit: Ninja'd...

  • Snake type game + touch control. :

    Wurmi Construct 2

    Good idea to provide this game on construct2 too. (I saw you made it for CC originally)

    I have a few troubles though.

    I'm using Firefox5 (which has trouble with the looping option) and when I hit the "end game" message and the little music starts to play, it seems to be looping badly, even distorting and having some kind of reverb (I think the sound is played and overplayed too many times at once).

    Also I had to press esc the first time to make it stop looping.

    The issue about sound in firefox5 is known (check ashley's blog posts about it) so please consider a little bit of code to check if you are running the game in firefox or not (object browser, expression agent, value "Mozilla" something) and try to fix it. (when agent is mozilla => no loop, or something of the like)

    Else, it seems like a nice snake game, harder than the usual with the spawning red mushrooms.

    Keep on the good work.

    PS: I still think this topic should be stickied ^^

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,402 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs