Kyatric's Recent Forum Activity

  • Your 'id:' should be "demo" or your folder's name should be "Demo".

  • The answer was in the quote and on wikipedia.

    Html5 audio support is a mess and html5 video support is even worse.

  • In fact, your question 1 is resolved by the context of your question 2. ^^

    As you are making a plugin, there will soon be a parsing system if you distribute it (post it on this forum for the community) once it is done.

    Events can take parameters. Check out other plugins' edittime.js at the "section" Conditions. Each condition, before the AddCondition() function has several lines to add parameters (check text plugin for example, or mouse).

    The "multiple messages reception" part could be resolved by a reception pool.

    Theory would be (I can't download the plugin now, the link seems dead/off):

    Add an array to your project

    Add a global variable "step"

    Socket=>"on reception" (something like that, I can't have the plugin under my eyes)

    ..array. Set at X (where X is global step), value Socket.LastDataReceived

    ..array. Set size to X=step+1 ,Y=0,Z=0

    ..step. Add 1 to step

    Then you wouldn't get the datas to parse from Socket.LastDataReceived but from your array (array.get(x)).

    Once parsing is done, you'd remove the data from the array and substract 1 to step.

    Again, that's the theory.

  • I'd like, in the 5th parameter (Displayed action text in the event sheet) of AddAction(), to repeat twice the only param I'm asking for.

    I have put my text to

    <i>{0}X{0}px</i>

    Unfortunately after having set the param to 12, the display in construct is:

    {0}X12px

    What am I, or is there something, missing ?

  • And if you've read about how messy the situation is in HTML5 audio format support, it's even worse for video. So I don't think video is likely to be supported in C2 soon.

  • Take a fresh formated and reinstalled windows seven.

    It has HTML5 in Internet Explorer 9.

    Flash isn't supposed to be there, and the plugin needs to be downloaded and installed to be effective.

    Moreover one of the things that many people (including Scirra's members) expect that HTML5 will get rid of flash. (take over it in the mid to long term)

    Making a core/official plugin relying on flash defeats this purpose.

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  • I think you're missing sub event.

    Make your event "On bigsprite clicked"

    Right-click it "add a sub event"

    Make that sub event "Mouse is not over littlesprite"

    For these kind of basis I strongly suggest you to take a good look at the beginner's guide to construct2 even if this isn't the kind of game you want to do as of now.

    The tutorial just goes over all the basic functionalities of C2, and you'll need to know them. :)

  • Construct2 is very young (few monthes), in developpement, few users, few documentation.

    The "Platform school" example pointed by harrio requires Construct Classic.

    It's been a while since I took a look at it, but on the concept, it should be most of the same in construct2.

    On construct2 the best ressource giving you the basic keys to the use of construct2 is the "Beginner's guide to Construct2". From there, you should be able to experiment by yourself.

    Last advise, experiment with the "platform" behavior.

    Also when you're done experimenting consider writing some documentation. As you say yourself, it is hard to find documentation about Construct2 right now.

  • .flv = Flash video.

    This means the decompression of this format relies on an installed flash plugin.

    This does not fit with the purpose of html5 being "no plugins to download, straight from the browser".

  • To negate it, right click on the "mouse over object" event (as in ashley's example "Mouse is over littlesprite") and choose "invert".

  • Thank you very much.

  • It looks like a great deal of effort has been put in that game, it is visible on the screen.

    The video is a bit confusing though. It shows gameplay, sure, but the first thing you choose to show is the possibility to get drunk and some kind of duke nukem like scene in the toilet ^^

    Is that a major feature, or more like an easter egg ?

    It may have been shown a bit later in the vid, focusing first on the gameplay features.

    And those appears a bit confusing too. I mean, the fight, with all the command screen, the minimap with blinking dots. On video, it is confusing to me.

    This video intrigates me more than it presents me the game clearly.

    I'd be curious to play it, if there was a demo, or visit an explaining website.

    But, as far as I'm concerned, this video does not make me want to play it "more than that".

    I'm like "it looks nice, but what the heck is going on ?"

    Again, it looks quite nice and polished. The providing of exploration (top view) and combat (plane) is intriguing. But I'm a bit "left hung". :)

    Edit: Oh and very nice effort on the audio. The soundtrack is quite immersive, voices and fx well rendered.

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Kyatric

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