Two objects on top of each other

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  • Sorry again for all the posts but I couldn't find the answer to this one either.

    I have two objects on top of each other, when I click on the object on top, the object on the bottom gets the click as well. Is it possible to have the object on the bottom not get the click?

    Here's what I'm trying to do, I have a sprite that covers the entire screen. On top of it I have 5 smaller sprites in various areas, when you click on the smaller sprites, they will become visible. However, if you click on an area that is not one of the smaller sprites you will lose a health. Clicking on the smaller sprite is making the sprite visible, but it is also deducting the health from the bigger sprite that is covering the screen.

  • Are they different kinds of sprite? You could change your "bigsprite" click event to something like this:

    + On bigsprite clicked

    + Mouse is not over littlesprite

    -> ...actions...

  • Hi Ashley,

    Thanks for the response!

    I'm still a bit confused. I am not finding the options you mentioned on the previous reply

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  • Hi Ashley,

    Thanks for the response!

    I'm still a bit confused. I am not finding the options you mentioned on the previous replyNegate mouse over event

  • To negate it, right click on the "mouse over object" event (as in ashley's example "Mouse is over littlesprite") and choose "invert".

  • Hi Kyatric,

    Thanks for that tip!! I'm still having a problem. It doesn't seem that I can add a mouse action to a mouse event.

    I think event would be

    On bigsprite clicked -> Mouse is not over littlesprite

    but that just doesn't seem to be possible, unless I'm still missing something.

  • I think you're missing sub event.

    Make your event "On bigsprite clicked"

    Right-click it "add a sub event"

    Make that sub event "Mouse is not over littlesprite"

    For these kind of basis I strongly suggest you to take a good look at the beginner's guide to construct2 even if this isn't the kind of game you want to do as of now.

    The tutorial just goes over all the basic functionalities of C2, and you'll need to know them. :)

  • Thanks!

    I actually built that game twice, and I do remember a brief mention of sub events, but nothing in depth. Is there anyplace that gives a description of every function and feature. I've been to the tutorial on sourceforge, and though it is good, it isn't quite for the novice. I grasp thing pretty quickly when given in lamens terms. The tutorial says there is a ink that has an explanation of everything, but that link is broken

  • We're still working on the Manual, which will be a reference of every feature in Construct 2. Hopefully it won't be much longer before it appears.

  • Thanks Ashley,

    You guys have been very helpful!!

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