Kyatric's Recent Forum Activity

  • This podcast is now a thing of the past.

    You can find all 8 recorded episodes at this url : https://drive.google.com/drive/folders/0By79FfszQd8wN0tvWnNBdnhuQlU, but do not expect new episodes from this pair of podcasters.

    Thanks to Ed and Alvaro for their 8 existing episodes though and thanks to Alvaro for the google drive link.

  • It should. Check that the sprite is on the correct layer, that the sprite is set to be visible and not to be destroyed in events, that the layer exists in the game layout, and all that sort of things.

    As you said, you see the example is what you are looking for, you are struggling with the implementation, look for what you are missing.

    Or again, try to implement it to work in a simpler project, once you master it, implement it in your project and see where is the difference between the projects.

  • Examples exist in the How do I FAQ, at the section "Touch" :

    [quote:24scf0jm]ThumbStick example (mouse and touch) - LINK

    Another thumbstick/analog pad example - LINK

  • Please send an email to for further discussion.

    Still be aware that licenses are issued to individuals, so the name of a person determine the person who is allowed to use the license as per the licensing terms.

  • Oh ok, now I see what you're talking about.

    That wasn't what I was expecting for when you mentioned "tearing".

    It's indeed subtle, when you are moving, it appears as buildings are leaving a 1 pixel trail/ their border is blurry.

    But it actually is the same case on my computer when maximized.

    It feels indeed like some scaling issue in the end.

    You probably should play with the project's resolution and scaling/scaling quality properties.

  • The issue here is that you speak of formatting in lines.

    But how does that formatting actually happens ? You speak of a source text coming from AJAX, can you provide an actual example of text ?

    Your example in code in your first post is confusing as it is presented :

    Hello there!
    This is a simple test.
    I need to remove this character and
    delete this line,
    and this line..[/code:54q9qqtl]
    
    [code:54q9qqtl]Hello there!
    Without remove this![/code:54q9qqtl]
    
    Shouldn't actually the result be, in regards to your original text and what you have described (above line and below line):
    [code:54q9qqtl]Hello there!
    and this line..[/code:54q9qqtl]
    
    ?
  • So it is OS related, not directly C2 related.

    Although I suspect it is the UI library used, and at this point, I guess this won't be changed anyway.

    Kind of to be added to the "Known bugs list" ASHLEY.

    Edit: Also, it does crash as well on two monitors of same resolution.

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  • The link still is not valid/complete.

    There is a "shortage" around the name (where there are the ...).

    Post a complete link if you want others to see your project.

    And yes, screenshots need to be uploaded on a distant service and linked in the post using :

    [img]LinkToImage[/img][/code:xrwl7s9m]
  • I don't experience tearing or missing tilemap elements on my computer.

    Do other users can try the capx out and see if they get some or not ?

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  • Already answered in this 2 years old topic : https://www.scirra.com/forum/keeping-mobile-app-awake-prevent-screenlock_t163137

    You have to add a Cordova plugin to the Intel XDK project.

    Latest/working plugin link is in the third page. Nevertheless, read the whole topic, it can be useful.

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Kyatric

Member since 18 Aug, 2010

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