Kyatric's Recent Forum Activity

  • Indeed families sounds like something that should work.

    Your issue might come from Function picking that you would have to handle differently.

    You rely on the Function.ReturnValue from "Monster_Hit", but pass no UID for picking to MonsterHit (and we don't know what is inside this function).

    Adapt it so it can handle families and is passed the family UID of the correctly picked monster and all should work as intended.

  • The problem is if you set something to play while you are touching the screen it will be triggered over and over as long as you touch the screen until you crash the sound card.

    That is accurate.

    So simply use the condition "Sound is not playing" (right click the condition/Invert) from the audio plugin in your "rubbing" event to play the sound in loop.

    Event Rubbing

    • Sound is NOT playing => Play sound

    Event Stopped Rubbing

    • Sound is playing => Stop sound
  • It is normal for a global variable to be static by default.

    Static means that the value it contains is stored and stays the same between an execution tick to another (which is what you do want from a global variable, for the value it contains to be stored and not reset each tick).

    What prevents from modifying the value is the fact that the variable is Constant (its value cannot be modified at runtime).

  • What to do if you encounter any issue when uploading a new or an update to an arcade game of yours ?

    • Before upload
      • First, update Construct 2 to the latest release available. It always makes things easier.
      • Make sure to export a proper project using the "Scirra arcade" export out of an up to date Construct 2. This provides you with a .zip archive that contains all the proper files for a game to be uploaded on the arcade. Don't pack files yourself, do use the proper export.
      • Make sure your exported game's archive is not bigger than 50 Mb. This is the download size limit and won't work at all for bigger archives. If you are struggling to get your game's size down, check out the image compression for your game, make sure you are using appropriate textures' sizes and remove any sprite or sound/music file that is not required in the actual game but could still be imported in your project.
    • Once the file is uploaded
      • Make sure to clear your browser's cache and possibly await a few minutes, giving time to the server to propagate the new file.
      • Possibly check the game using a different browser that also has its cache cleared.
      • If your game has been updated into the arcade and you encounter a black screen or a server error page:
        • Make sure to check for errors in the browser. Check what the console can teach you and see if your archive is possibly missing some file or if the issue seems to rather be on the server's side.
        • If you think you can't do anything more, send an email to explaining the issue and what you already investigated. Do indicate your username as well as the URL to your game and attach a copy of the archive you uploaded.
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    : In what way what you are talking about is relevant to the original topic here ?

    (topic from a year ago by the way, thanks people to check the dates before posting in topics...).

    Closing for now.

    If you have a valid point to make (and not as mentioned an out of date quote about a technology that has, since, encountered 5 years of improvement), please post a new topic or post in an appropriate topic.

  • armaldio: Thanks for the clarification. First post edited.

    As usual, issues with license should be handled by sending a mail to not posting in the forums.

    NOTE: Your email to support has been answered more than an hour ago, thanks to check your emails before posting.

    There was an issue with the mail server this week-end and it is not completely fixed.

    Generally the mail does not take that long to reach you, this is an unfortunate circumstance.

    All, moreover, when supposed to receive a mail, please check your Spam/Junk folder by connecting DIRECTLY to your email provider web interface.

    Mail clients (outlook/thunderbird) tend to not download the mails in there as consistently.

    Connect to the web interface and manually check your emails, and sometime you have good surprises in there.

  • TheRealDannyyy: Do you mean there was some discord inside the discord channel ? (see what I did there ? )

    Added to the main post.

  • Moved.

  • Whenever you have troubles like that, please contact , don't post in the forums, don't "regroup" and ask for several people at the same time, personally email the support providing your payment reference number and your issue shall be treated as soon as possible during UK business hours.

    The website is undergoing some work currently which may explain the slow downloads of big archive. Hopefully this will be soon fixed.

  • Arcade help was never completed so far. Arcade is still in "Beta" stage to be fair.

    You can upload a game and in its properties ("Edit" button in the game's page), uncheck "Available for play".

    The game will be available for you as "Removed game" which is pretty much the same as "not live".

    You will have access to it in your game's list in the game manager, but it will not be listed publicly.

    As seen in the How do I FAQ :

    [quote:24hrxvcy]Scirra Arcade

    Make a leaderboard in the Scirra Arcade - LINK 1 LINK 2

    So yes, you need your game uploaded in the arcade for the Scirra Arcade leaderboard to work.

    MrRhody: Buy the full version.

    And please don't necro old topics (last post before yours, 2013...)

    Locking the topic.

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Kyatric

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