Kyatric's Recent Forum Activity

  • This never happened to me when I was using videos and FireFox.

    Post a reproduction capx of your issue so other users are able to investigate and confirm the issue.

  • Eisenhans: Sorry it was late, I meant "this type of comment" (as in this "personal attack" without more informations in regards to the topic itself) not "your type of comments" (as in "your general comments").

    Kazan: Also Eisenhans screenshot does bring an interesting point like yours, it is not a matter of monitor (since people who executed the capx and had similar color on their monitor do see the different colors in your screenshot as well, meaning when you are executing the WebGL shader, the result is different RGB colors, whereas it is not on other peoples' computer).

    It could be a matter of graphic card/chipset.

    Strange indeed that running the provided capx as is results appear so different from a computer to another.

    For people trying, please can you put your computer specs (OS/Graphic card/NW.JS version I guess should be enough) to see if some trend jumps out ?

    Mine : Win 7 pro, Nvidia GTX 560 Ti, NW.JS 18.7 then updated to latest NW.JS 19.4 and still the same result of the same color for both objects.

  • mahe: Constuct 2 handles spritesheeting on export of your project nonetheless, so it does not matter what kind of spritesheet you import, the exported spritesheet used in the project will be as detailed in this tutorial.

    As for the "Memory use" within the editor, note that it is only an estimation not the actual measure on execution.

    Nothing beats testing directly on the target platform, and this is the way you will be sure what your platform may handle.

    Finally, make sure to not waste your memory.

  • Indeed, running the capx, getting the same color, in the original screenshot posted, the colors are different.

    The explanation of AllanR sounds correct.

    I don't see how the OP got his screenshot though, other than creating two different objects with different RGB values.

    Eisenhans: Your comment was not useful (as it seems you did not execute the capx). In the future please refrain this type of posts.

    Even though 99instances should/could have indicated that the different colors were observed on the capx execution, not on the provided screenshot, your type of comment brings nothing to the topic or the forums.

    wizdigitech : Construct 2 direct discussion channels

    Closing this topic that dates from 2015/2016.

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  • : Two things

    First the topic dates from 2013, this could be considering necroposting, so please be careful when answering to a topic, check the dates of the previous messages.

    Second, instead of "Every 0.00001 sec" you should just use "Every tick".

  • Newt first post is indeed the solution that you need to replicate along the way of your picture.

    You need to calculate in a row that your user moves from Start to 1, and then from 1 to End, and when they arrive to End, that they went through 1.

    So you need some global variable or array and change the value when Start to 1 has been successfully completed.

    It is a bit involved for a complete newcomer.

    Take your time, read several times all the informations provided here and be sure to read through the manual to learn more on Construct 2 and how it works.

    If you need further explanation be as accurate as possible and you'll get accurate answers. If you don't understand this topic yet, you may not be ready to implement such a mechanic yet.

  • What is a H5 game ?

    Are you a spam bot ?

  • Most movement behaviors do have a "Set angle" property that you can set to no.

    The bullet behavior has a "Set Angle of motion" action which determines the angle it is moving towards, and should be the angle you set, not the actual angle of the object that contains the behavior.

    At last, you may want to look at the how do I FAQ to the various items if some movement example is not what you are looking to do exactly.

  • As you can see in the manual article about the TiledBackground object.

    The object is there to display the repetitive texture that has been loaded into it.

    So no, no stretch or fit of the texture, those only happen in the Sprite object.

    A way to "cheat" could be to have the TiledBackground on its own layer. As you know the size of the layout and you know the size of the image loaded in the object once it is loaded (expression ImageWitdth, ImageHeight) you can calculate the ratio of those and set accordingly the Layerscale and TiledBackground size so that it covers the layout and still appears with the correct "scale".

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  • Thank you very much !

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Kyatric

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