nerdError's Comments

  • I talked about problems while working with files in the comments under last update, a now it's already there.. it's so nice to see this! It is a really cool and powerful direction, I really want to see at full shine

  • Btw, seems to work fine with WebGPU for me

    Also seems like C3 still has a lot of WebGPU related bugs, so it maybe it was on the engine side

    But i would appreciate some updates anyway, just in case. Thank you for such nice addons! :D

  • Yes, programmers are using C3 :)

    And also i think there was a lot of cool non-programmer related stuff added recently (even though i may not be using most of it, its still nice to see), so its weird to hear that

  • Well yea, im sure its not a bug and is either a limitation of browser APIs or a feature to add (and most likely not a simple one to implement)

    But either way would be really nice to have it, yes

  • Maybe im missing something, but main problem for me is that you can only create/rename/delete files inside C3 editor, so most of file actions made outside are just ignored

    Its most likely a limitation of the browser, but it still makes using WebPack/etc to compile everything to a single file which is then loaded to C3 a much more viable option for me, because you can do whatever you want with your files and then its all is loaded in C3 as single file without any additional work. So I think I will stay with this option, until something better comes out

  • For a few years now, I write all the game logic in TypeScript, so it looks like a really awesome update!

    Hopefully switching from my workflow to the new one won't be a problem, will be testing it asap. Anyway, we have official type defenitions now and its really nice, because it was a little tedious to manually make it and keep it update to date. Keep up the good work!

  • If layer's opacity is not 100%, then it already auto-enables render to own texture. So it's just a basic use case. Also it used a lot when you work with blend modes, but im not much into it

  • It's hard for me to describe how much C3 surprises me with a sheer amount of stuff that was added in recent years.

    There were a lot of things I dreamed about while using Construct 2, even before C3 came out. And now, from time to time I see how one by one these features actually appear in the engine, and it feels incredibly cool and inspiring!

    I'm kinda afraid to imagine how much the engine will grow in, for example, 5 years, if the pace of work remains the same.

    Thank you, Scirra team, for everything you do!

  • Icons in text is damn amazing, i really wanted this feature for so long! Thank you a lot!!!

  • I know it's probably a lot of work, but WebGPU support would be really nice!

  • I know it's probably a lot of work, but WebGPU support would be really nice!

  • It would've been a big deal, but "copy picked" was added some time ago, so it's kinda does the same thing I guess. Still, custom actions is a much better way to do it in terms of organization, since you directly connect a function to an object type, instead of having a list of all functions in the project to choose from.

  • I don't mean anything bad, but C2(and early C3) has always had some kind of "toy tool" feeling for me. Despite the fact that I worked with it for a long time and planned to move on to serious projects, the impossibility of coding and the limitations of event sheets in some way killed my "professional" motivation. But when I started using code a lot a few years ago, that mindset was already starting to change. And that feeling has almost completely disappeared in the last year or two, when some really cool features were added! Like, hierarchy and templates. This is what I wanted SO MUCH in C3! In addition, the JS sdk was heavily updated, which also helped. I'm still dreaming about things like multiple type families, but in any case, C3 already seems much more professional and feature-rich than ever before! And I'm so happy about it, and now Im sure I can keep using C3 as a professional tool. So.. yea, just wanna say a big thank you to a C3 dev team! ❤

  • Im doing almost all game logic in TypeScript (30k+ lines of code already). And using Construct 3 because i really like the editor and workflow in general! Even though some parts of the engine is still pretty limited, im glad i can work that way and really happy to see Construct 3 getting updated, so really looking into future of c3!

  • Yea, exactly! It was so inconvinient to pass UID, then find the object by UID every time, i hated it. Really a good change!

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nerdError

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