nerdError's Comments

  • I know it's probably a lot of work, but WebGPU support would be really nice!

  • It would've been a big deal, but "copy picked" was added some time ago, so it's kinda does the same thing I guess. Still, custom actions is a much better way to do it in terms of organization, since you directly connect a function to an object type, instead of having a list of all functions in the project to choose from.

  • I don't mean anything bad, but C2(and early C3) has always had some kind of "toy tool" feeling for me. Despite the fact that I worked with it for a long time and planned to move on to serious projects, the impossibility of coding and the limitations of event sheets in some way killed my "professional" motivation. But when I started using code a lot a few years ago, that mindset was already starting to change. And that feeling has almost completely disappeared in the last year or two, when some really cool features were added! Like, hierarchy and templates. This is what I wanted SO MUCH in C3! In addition, the JS sdk was heavily updated, which also helped. I'm still dreaming about things like multiple type families, but in any case, C3 already seems much more professional and feature-rich than ever before! And I'm so happy about it, and now Im sure I can keep using C3 as a professional tool. So.. yea, just wanna say a big thank you to a C3 dev team! ❤

  • Im doing almost all game logic in TypeScript (30k+ lines of code already). And using Construct 3 because i really like the editor and workflow in general! Even though some parts of the engine is still pretty limited, im glad i can work that way and really happy to see Construct 3 getting updated, so really looking into future of c3!

  • Yea, exactly! It was so inconvinient to pass UID, then find the object by UID every time, i hated it. Really a good change!

  • I'm not sure in which release it was added, but auto reload scripts from folder when starting preview IS SO NICE. I mean, i already got used to pressing F9, i literally pressed it a millions times already, so it's a reflex for me, but anyway surely it wasn't convinient, especially for new users, so THANKS <3

  • Thank you for more scripting updates! It was really a headache before to make workarounds with functions to work with behaviours like turret

    Hope to see more scrips related updates in the future

  • Was waiting for a template feature for years! Thanks a lot!

  • (part 3)

    There was no way to even look at z-index of object since one of last updates, after you added it by my request. And there is still no real way to work with z-index, because c3 has very special system for it, so it again limits my abilities pretty much.

    And I just wrote down what came to my mind first. And yeah, several month ago i tried to create mobile game, and figured out that one, just one particle makes my game from 60 fps to 20, even if it spawns like one particle every 30 seconds, and it's just one case.

  • (part 2, because 1000 symbols limit)

    Also maybe I miss something, but there is still no way to, when you create object, instance to copy properties from, so i need to create dozens of actually same object type, with like one specific property set, to be sure i will have right property, because when you create object it's just a lottery which instance will be picked to clone from. For example, object Origin you can set only in editor, so if you want to create object with different origins, you need to create 10 object types with different origins and create specific object type each time, and it's just for one object.

  • I mean, Turret, Pin, Scroll to, Browser, Tween, Timeline, Timer, Wrap, Anchor, etc, don't exist in api at all, and i thing full list of missing items is 2-3 times longer than this.

    Just for example, with Anchor, I need to make a function in C3 ToggleAnchorForSpecificTypeOfObject(uid, enabled) and have to call it like this from js, and there is no another way do it. And it's just once case, and also it searches object by uid every time, because there is no way to pass objects in c3, so it's also slow (in addition to slowness of c3 events itself). So for 10 types of objects i need to make 10 functions, because you can't combine different types of object in any real way in events (also different family for every type of object, just an example). For Turret I need to pass 15 properties in the same way to update an instance. As a result, the lack of functions is multiplied by the limitations of the events, and the inconvenience is twofold

  • Just wonder, when will you finish Js API? It's still missing much stuff, so making some kind of games is just impossible with scripts only, and you have to do ugly connections between events and code. I mean, it's great that you add all this fun stuff to the engine, but so much basic things are still not done, not even related to the code, and it's frustrating for me

  • Can't open c3-game-score-example.c3p, "failed to open project". Output in console: [Project] Exception opening: Error: missing condition id 'is-ads-fullscreen-playing'

  • Can you please add ability to read instance's z index via JS API? Like you can see in editor: "Z index: 10 of 15". It will help much, and i don't think it's hard to implement. Thanks!

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nerdError

Member since 30 Apr, 2015

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