DiegoM's Recent Forum Activity

  • Try looking at what the GamepadID expression returns when connecting different types of controllers. Mind that these strings will not be just be "Xbox" or "PS4". Likely they will be more cryptic, but if you connect different types of controllers you should be able to find a pattern.

    Ideally try connecting as many different types as possible, Xbox 360, Xbox One, Series S, Series X, PS2, PS3, PS5 anything you can get your hands on. Likely wired and wireless will yield different results. If you do that you will be able to better handle what ever is connected.

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  • dop2000 That's definitely possible. Can't really promise when that will happen though. I have been meaning to improve the importing options for sprite sheets, but I haven't been able to get to that either!

  • pandabear7413

    The reason a folder is created for each animation is because the importer just tries to replicate what was dropped. So if you drop a folder with a bunch of images inside, that is exactly what the importer will create, a subfolder with an animation inside.

    In your case, I think you will find using zip files useful.

    The importer treats zip files just like a folder, with the key difference that it doesn't create a sub folder for it's contents.

    Ej. 1: Create a folder, put two zip files inside of it with different images, now drop the folder into the animations pane. Doing this creates a sub folder with two animations inside of it.

    Ej. 2: Drop two zip files with image content onto the animations pane. Doing this will create two different animations at the root level.

    Just like a folder, a configuration file can be placed at the root of a zip file and it will affect the files down the file structure.

  • Do mind that if what you are looking is something similar to the MoveTo behaviour, but for curves, timelines won't be that useful because the motion is based on time rather than speed.

  • Just to make this clear, this is a request for some kind of UI where it is possible to view all the templates and their replicas at a glance, right?

  • You are missing the Timeline Controller plugin. Add it to your project like you would a Sprite, it is in the General category of the Create object type dialog.

    The you can use it to control timelines through an event sheet.

    To just start playing the timeline as soon as the layout loads, set up an On start of layout system condition and then use the Play action from the Timeline controller.

  • If you want to toggle effects, I am afraid there is no "simple" way of doing it. It is not terribly difficult, but you will need to do a few extra things asides from toggling a variable.

    Here is how I would attempt to do that.

    dropbox.com/s/ujxik0hl3trlfu9/ToggleEffects.c3p

    The project has two functions, ToogleEffects and ToggleEffects2.

    ToogleEffects is the generalized case, you can send in a "main" effect and a list of the other effects in the instance you are targeting and the function takes care of enabling and disabling effects according to an instance variable.

    ToogleEffects2 is conceptually the same as ToogleEffects but it has all the names for the effects it can handle hardcoded in it, it's easier to understand what it is doing, but less useful.

  • Use the Toggle option when setting the visibility of the sprite.

  • There currently is no built in way to do what you need.

    You would need to write some Javascript in order to use the postMessage API

  • Have you tried using C3 in the browser? Just to see if there is any difference.

    The part where the crash is happening hasn't received any changes in years at this point.

  • The crash report seems to be related to right clicking on context menu options, which doesn't seem to be crashing in an obvious way.

    Is that something you do regularly? I mean using the right button of the mouse to select context menu options.

  • You can send it to diegoATscirra.com with any additional information to reproduce the issue.

    Coincidentally someone sent their own massive project earlier so I could check out a very specific bug.

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DiegoM

Member since 24 Apr, 2015

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