I want to define a sprite's animation path using a timeline path with bezier curves, and have the the sprite rotate appropriately as it moves along the path. The Path Mode of the timeline set to Cubic Bezier and I have custom curves applied to the path.
If I use the Move Along Timeline action, the sprite will rotate as it moves along the path, but it ignores any curves, moving only in straight lines between keyframe points.
If I simply play the timeline using the TimelineController action, the sprite follows the bezier curves of the path as desired, but it doesn't rotate.
How can I move a sprite along a bezier timeline path and have it rotate as it moves around the path?