Normally we prefer if people report any issue to our tracker, but this one was easy enough to fix it right away for the next beta.
You mean seeing the layout of the original global layer?
This is not a bug. Text input instances are HTML form controls and as such are always on top of all other content which is drawn to the main canvas, such as Sprite instances or Backgrounds.
construct.net/en/make-games/manuals/construct-3/plugin-reference/text-input
The feature is still set to be experimental on stable releases. You can turn it on by toggling the "Use experimental features" checkbox in the main settings menu.
It has to do with the dictionary editor, which is slightly different to the array editor and is not working with the changes to be able to resize the headers.
Namely because the dictionary editor does not have a column header.
What you were trying to do is an expected use case, I just didn't think about trying it myself as I was developing the feature. This happens quite frequently and it is hard to avoid it.
It is the main reason why we have frequent beta releases and why we waited for a new beta cycle before showing this feature. By the time we make a new stable release, all of these small issues will be sorted. As for the people that are interested in trying out the beta releases, the fix will be available soon, so it's ok to just forget about it.
Please open an issue in our tracker and include the project that is failing to open. We will take a look.
github.com/Scirra/Construct-3-bugs/issues
If you press Ctrl (or Cmd in Mac) while scrubbing, the timeline is previewed.
I found an issue that might be affecting some people, hopefully your problem will be sorted in the following beta release.
I am thinking of a workflow that uses the new importing options that could be useful to you, but explaining it here is difficult. Check out this forum thread for more details.
construct.net/en/forum/construct-3/general-discussion-7/animations-editor-new-161331
If you need some help figuring it out, just make a new forum thread, and I'll explain more over there.
Take the zip file generated by C3 and drop it in the Animations panel.
It's difficult to tell how accurate it will be over long periods of time. Mainly because the audio playback is not directly linked to the playback of the timeline. The timeline works more like a trigger than anything else. There is some effort to make sure the time a sound starts to be played matches the time kept by the timeline as closely as possible.
I would suggest to try it out for the test cases you are interested in, and see if it fulfils those requirements, before delving into any serious work.
What is happening is that an ad blocker is preventing the main web adverts script from loading and this is crashing the runtime.
There will be a fix for this in next beta.
You should still add an exception for preview.construct.net so that test web adverts are shown on preview.
Another subtle issue to look out for is that sound will not play before user input. So if you have a timeline properly setup to play sound, but you just play it on start of layout. The sound won't be played, there should always be some user input before playback. A single mouse click is enough.
I forgot the most important part!
The Audio Plugin needs to be part of the project! The timeline is using it under the hood.
Member since 24 Apr, 2015
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