Improvements to timeline audio tracks; Bug fixes.
Initially was disappointed in the audio timeline feature, but this really makes it very useful!
One question: how accurate is the audio timing in the timeline? Like does this stay very accurate over long animations (I'm specifically thinking about using this for rythm games)
It's difficult to tell how accurate it will be over long periods of time. Mainly because the audio playback is not directly linked to the playback of the timeline. The timeline works more like a trigger than anything else. There is some effort to make sure the time a sound starts to be played matches the time kept by the timeline as closely as possible.
I would suggest to try it out for the test cases you are interested in, and see if it fulfils those requirements, before delving into any serious work.
I see, thanks for the answer.
Yea, I'll do a little prototype to test. Though I expect it to not work if it just lines up the start timing.
if you upload music to the "Sounds" folder, it works very accurately!