If I had to guess I would say importing all individual frames of a gif will never happen, unless the browser's internal feature is made accessible through javascript that is.
Rolling out our own implementation of a gif reader, while possible, would be extremely error prone (gif is a very old format which I assume has it's fair share of edge cases that need to be handled). Ultimately it wouldn't be time well spent as it is not such a useful feature to begin with.
Can you file a bug in out tracker with a more detailed explanation of what is going on?
github.com/Scirra/Construct-3-bugs/issues
It is much easier for us to fix issues with detailed descriptions on how to reproduce them.
Please file a bug in out tracker.
If you can come up with a project demonstrating the issue, you are more than welcome to file a bug.
Can you file a bug in our tracker?
Does this happen consistently? Or does it work after refreshing the application?
Can you make a report in our bug tracker github.com/Scirra/Construct-3-bugs/issues ? I fixed the issue Nepeo was talking about, but from your description, your problem seems to be different.
I tried this very quickly to see if it was an easy fix, but I couldn't find anything wrong.
Can you file a bug?
You can do it in github.com/Scirra/Construct-3-bugs/issues
Make sure to follow the guidelines and include step by step instructions on how to trigger the crash. This is the fastest way to get the problem solved.
This hasn't been documented yet. The documentation for the new bits of the timeline will be available on the next stable release.
In the mean time, you can set a list of space separated tags on a master keyframe by selecting it in the Timeline Bar and then changing the property in the Properties Bar.
To later use the tags in an event sheet, look for a few new conditions in the timeline plugin dealing with reaching keyframes, should be easy to spot them.
3rd party addons will have to do the same thing that built in addons are already doing, it's the same API. Unfortunately each developer needs to implement this individually because there is no way of knowing how a behavior or plugin should handle updates to their inner properties at runtime.
None of the details on how to update an addon had been made public yet, because the feature is still under development.
Member since 24 Apr, 2015
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