Yeah I assume it'll be addressed in C3 but that could be another year or two...we've already waited since CC for tile support, come on...
I can't believe I'm actually considering different engines entirely because I can't use freaking tiles - you know, the basis of 2D level construction for 3 decades.
TMX Importer + Sprites as tiles = bullsh*t (performance killer, unmanageable tilesets, snags when loading, insanely long preview/export times, bad workflow)
TMX Importer + Tilemap objects = bullsh*t (incompatible. I've tried many times many ways)
Tilemap object importing .tmx files = bullsh*t (ridiculous & impractical workflow)
Tilemap object by itself = bullsh*t (too inefficient)
Off topic but what I really want for C3 is for it to stop doing things its own unique (and often less efficient) way. Ashley is so against "reinventing the wheel" yet does it all the time. /rant