Tokinsom's Recent Forum Activity

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/BB_Screens_2.png">

    In hopes to teach a friend a thing or two about Construct, we decided to make a single-level Bubble Bobble game!

    DOWNLOAD HERE

    -Controls-

    Shift: Run

    Z: Jump

    X: Shoot Bubble

    Trap the enemies (Zen-Chans) in your bubbles, then run into or jump on top of the bubbles to pop them and destroy the Zen-Chans. Zen-Chans drop prizes when they are defeated. Prizes range from 100 points to 5600 points, so be sure to collect them before they disappear!

    Enemies spawn faster as the game goes on.

    There's an invisible airflow that will direct bubbles to the middle of the screen. See if you can use this to your advantage!

    1up dolls and Invincibility hearts will randomly drop from the ceiling, but they are pretty rare! Invincibility hearts make you invincible for a short time, and allow you to destroy enemies just by touching them!

    You can get 1ups from points, but for each 1up you must get 50k more points than the last. So you get 1ups at 50k, 150k, 300k, 500k and so on.

    There is no ending to the game; the goal is to get the highest score possible! Once you lose all your lives, Bub will tell you how you did, and you can restart the game and try again.

    Anyway. Feel free to post your hi-scores here.

    We hope you enjoy!

    Programmed by Tokinsom

    New Graphics by Infinity's End

  • Awesome!

  • Damn this is nice

  • Go to your Mario sprite object's properties and uncheck 'center view on me.'

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  • (Cough) Isn't it Boo-Boo? Just lock the damn thing

  • In this case, 2 wrongs make a disaster. You have been warned!

    Why not use a private variable to contain the name and a hashtable to track them?

    This is pretty much what I'll be doing. I was just hoping there was a 'get object name' so I didn't have to spend so much time making new PVs for each one. Oh well, it won't take too long

  • Not exactly a new request. And seeing that it hasn't been added yet, I wouldn't hold my breath.

    I'm baffled. 'Get object name' should have been one of the first actions ever added to Construct, don't you think?

    Sigh. I'll stick with values then.

  • I need to store object names for later use in my level editor, then use 'create by object name' - a feature that seems pretty useless unless you can retrieve an object's name :T

    I guess I can store object names in private variables, but I mean..really?

    ASHLEY!!! Please consider adding 'get object name'

  • Is there not a way to get an object's name? If there is I'm having a hell of a time finding it

  • Thanks Mipey! This is indeed much better than using sprite objects for graphic tiles, and will make selecting multiple tiles much easier.

  • - use TiledBackground object to store the tileset texture

    - change the TiledBackground size and image offsets accordingly to pick the desired tile (for example if you use 32x32 tileset and want to use a tile at 64x32 within the tileset, you set tiledbackground size to 32x32 and image offset to 64, 32 respectively to get the desired tile)

    - set position at desired location, paste into Canvas

    - optional: apply color filter (if you use white tiles, you can get them to be of any color!)

    This is much more efficient than sprites.

    Clever.

    However, could you elaborate on that a bit?

    When 'selecting' a tile from the tileset, would you create a whole new tiled background object with the offset to place in the array? We do need to save this data after all. Also, you mentioned pasting into a canvas. I assume this is after loading the tiles who's offsets are saved in the array?

  • Well I guess this isn't actually going to happen. There are too many different ways to build a level editor and a single editor won't suit everyone, so. I suppose we can keep this around for general level editor discussion though.

    With that said..It's been established that using sprite objects as tiles is a bad idea. For collision & special tiles they would be good, but definitely not for graphical tiles that serve no purpose but to sit there and look pretty.

    That being the case, what do you think would be the best way to import these 'graphical tiles?' You would need to be able to upload an image, then cut out a single (or multiple) tiles to place somewhere on the editor. How would you go about this? What object would you use for the tile?

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Tokinsom

Member since 6 Jun, 2010

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