scidave's Recent Forum Activity

  • I didnt even know that there was global and local objects omg.

    Don't feel bad. I'm pretty sure I still don't know half of the stuff Construct can do. It's a really powerful tool. To make an object global, check the "global" tab in the object's properties. It's in the same place as where you change the object's name. In the first three part's of the tutorial, that kind of stuff is covered: http://www.scirra.com/phpBB3/viewtopic.php?f=8&t=4421

    An RPG is probably one of the harder things to make so make sure you have a good grasp of the basics otherwise it will be really frustrating. However, I'm sure you will be able to find lots of help on the forum!

  • Yes, it is possible. Just make sure you make your NPC global and any objects he carries with him global. Then just set the position of your NPC to wherever you want when you enter the new layout. Some use coordinates others place them to some invisible "spawn" object. I would show you how to do this , but I already have in part 4 of the adventure tutorial in the tutorial section. Just reuse the example for the main Mikey character and apply it to your NPC.

  • You could use an array to store the scores. Then just use a loop to check each element in the array with the current score to see if it belongs in the high score table. You could sort the array as well.

    To store the array you could use the .ini object to save the results out to and to load the results from.

  • Interesting version. The ball movement was just too weird for me. It could speed up psycho fast all of a sudden and you would have no chance of blocking it. Also, the blockers could move past the end of the field.. which was strange. I liked how the wall in the middle broke up. Maybe fix the ball speed issue, add sounds, and it could be fun!

  • Just tested out the the three .caps. I was getting lots of crashes, but I guess I had an old version. I re-downloaded today and they work great. These examples are cool. The .caps aren't complex either... I'll have to spend some time studying them though. I've really been wanting to make a few simple things with this plugin.. but just been so busy.

    Anyway, nice work on the plugin and tutorials!

  • I'm all for it. Just give everybody enough notice when it will start and end and make sure to advertise it. Also, we could always have the top winner have to submit the .cap or some other way to show they used Construct. It would also be beneficial for people to learn the great stuff Construct can do.

    It's a great idea.. we need more competitions!

  • That is some incredibly fast turn around time!

  • Yep, I couldn't find anything at that link either. Maybe you are in the middle of reposting?

    p.s. You should use box.net or dropbox they are way better than mediafire. I switched to box.net..

  • Great idea and example... I can think of a few cool ways this could be used in a space game.

  • Sounds like construct is heading towards the realm of object-oriented programming

    I was thinking the same thing as well. I've been wishing for awhile for that kind of capability.. so this is just downright incredible. Can't wait to see some examples and get the plugin!

  • Thanks Tulamide. I was afraid that was the answer. I'll submit a bug if there isn't already one.

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  • bump.... certainly somebody uses the file manipulator. or has it been deprecated in favor of the build in system text commands?

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scidave

Member since 4 Jul, 2009

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