I really need the audio crash bug fixed. I'm sending my game to the IGF and as it is, the player can barely get past the first battle before it crashes.
I've resorted to trying to make a secondary app that runs in the background that plays the audio so if the audio crashes, it doesn't take down the game with it. The only problem with that is it when it crashes it leaves an error message that has to be closed before it will actually close the program, even with kill process, so if it crashes, they have to manually close the audioapp before it can restart.
Although I suppose I could simply run a ton of them and have them close a bunch of error messages upon quitting...