Toby R's Recent Forum Activity

  • Current C2 plugin is based on AirConsole API 1.3. ADs are available from API 1.4 so we have to wait for AirConsole to update the plugin.

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  • Yeah I am using v0.13.2 all the time now. Using any newer version is simply not acceptible because of this flickering.

    Just remember to not overwrite the NWjs installation, but remove the current one first (simply delete files) and install v0.13.2. Otherwise you'll have problems with huge Mac version export size.

  • I don't use DropBox so I don't know. Let us know when you try

  • you can upload your game on your test server (any hosting basically). Let's say you have your game placed on http://mygame.siks.com, then all you need to do is run it via the airconsole website. So you run the following URL in your browser: https://www.airconsole.com/?http://mygame.siks.com

    In other words you put your website URL as a GET param of AirConsole website.

    You upload your game to AirConsole sever when it's ready. No need to upload earlier. So upload on your server for testing/debugging and upload on AC server when it's ready to be published.

  • It looks like the skype link changes automatically every day. Today is https://join.skype.com/r4PWaFjpCtEl

    If anyone want's to join please contact me with PM or via Facebook so I could give you the current join link: https://www.facebook.com/TobyRgames/

  • Thanks I had also some other problems with r236 so I just reverted to C2 r235 for now.

  • Hi BackendFreak.

    I decided not to suspend the project. I improved graphics and gameplay. Unfortunately, I use Free Construct.

    Your words really fueled me. Unfortunately, you are the only person who wrote something about my game.

    I hope you will follow my project. You could say I'm a novice, and I am doing everything alone.

    I have no idea how to promote the game. Maybe some tips from a professional.

    At Twetter I will post an update.

    https://twitter.com/simplo85games

    The first person who should and must be excited about your game, is yourself. Don't get discouraged by no responses or whatever... just make a game you would like to play - but honestly look at your game and ask yourself if you would like to play it if it wasn't yours. Then ask for feedback and listen to this feedback.

    If you're serious about game dev, then buy the C2 license. Free version is very limited. If you're not serious about game dev then... well...

    Regarding promotion. There are social media groups (on FB for instance), hashtags (very useful on Twitter), indie game related forums etc. That's absolutely enough to start promotion and more important, to get feedback.

    Regarding the feedback, the rule is simple. The more negative feedback you recieve at the beginning the better for you later on. Positive feedback is kind, but it won't help you make the game better. So don't be discouraged by negative feedback, instead be grateful someone bothered to give it to you, so you know what you should polish, fix, change.

  • No, the group is still there. I think the link has changed. So just to update info:

    Skype: (removed)

    Discord: https://discord.gg/Dkvxx5C

    EDIT:

    new Skype link: https://join.skype.com/Bl5BNT1ujtQ7

  • Hey simplo85games!

    I never heard of your project before but I see no point in suspending it. The concept looks very good IMO. 2D platform shooter with possibility to deploy traps and turrets? Hey man that sounds actually really cool to me!

    The problem with this project is that it looks like an early prototype. So instead of suspending this one, simply polish it. Improve graphics, add movement animation to the player. Make it look tasty. The concept is good, just the graphics and HUD doesn't look interesting.

    If you polish this game enough, I'm sure it would sell well on Steam. And don't you ever give up on the project man. It's better to have 10 finished projects which were unssuccesfull rather than have nothing finished at all.

    Again, this concept looks good. Polish it, make it looks good visually. I would buy it for sure. I love games where I can set some turrets to do the job for me

  • The process I've been following is to export the first time with "Use new Indel XDK project format", but after that, add \www to your export path and turn the flag OFF. This gives you the best of both worlds - getting the new format initially, making all of the changes needed in XDK, then just updating the project code only, as you work though the remaining C2 issues.

    Yeah that was the way till r235. You cannot turn OFF the flag with r236.

  • Hey xmnboy, thanks for the reply.

    It's full hd video, it's weird it got blurred hmm. Anyway yes you are right, I'm exporting same project to the same directory second time. That's the way it is when you build, test, fix bugs, test, fix bug, test etc.

    I know that it works when I remove the project and then import it with XDK again. But this is abolutely not the way it should be. It happens most of the time that you have to export many times in order to tweak and test everything. That's why I reported this as a bug. C2 forces this export format with newest beta version so we have to delete the project each time before exporting now .

    And there's this bug with www directory as well, don't really have time to play around with this. But it happened before for other people, it happened to me yesterday, so it's clearly there.

    Guys, as Intel XDK is the only one officially supported C2 wrapper I would like to rise up a small alert and loudly ask you to cooperate a bit more with each other. Building mobile apps with IntelXDK and C2 is really hard recently. I know people usually publish their app once in a several months. But I freelance and make apps day by day and I see and feel every change.

    In April I was able to export/import projects to XDK without any issues. I was able to implement IAP, AdMob, Appodeal etc. fully working with iOS and Android. But with current situation it is really a hell for developers. Exports/imports have problems as described above + Cordova and official monetization plugins do not fully work on both iOS and Android.... And there's more, but it's not a topic for that. I actually posted some issues before as well, but got ignored...

    For now I had to move my customers apps to CocoonIO as I was unable to make all features work with XDK. And now even CocoonIO gets less comfy cause of C2 forces new project format.

    So please Scirra and Intel XDK try to make some test apps before releasing new changes. It's more a call to Scirra than to IntelXDK as Intel is not focused on C2 only obviously. But C2 is focused on IntelXDK. Nobody expects you to make C2 compatibile with all the possible wrappers obviously, but as Intel XDK is the officially supported one, I think you should tweak C2 releases/plugins to work with current IntelXDK version.

  • I tried to replicate the issue today to check if it's from XDK or C2. I can't replicate it because I have another bug today which I recorded a video (see below). Anyway, as I mentioned above, the "www" issue has been reported earlier and no matter if it's C2 or XDK issue, it is related to new project format, so this option should not be forced by C2.

    Regarding the new issue. Please see the video. It is C2 export bug for sure because as you can see on the video the bug occurs only after second C2 Cordova export.

    I have problem now with my customer's app, but I recorded this with my project - same error.

    EDIT: you can jump to 5:50 to see the first error, and soon after the second one. All the video before is showing how to replicate the issue.

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Toby R

Member since 23 Mar, 2015

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