Toby R's Recent Forum Activity

  • I'm not puttign this in bugs section because it's not CAPX related.

    New project format keeps creating empty "www" subdirectories with every Cordova export. Tons of them. So many that when I try to delete them I got windows error and I'm unable to do so.

    This issue has been mentioned already long time ago... straight after the new project format option appeared. This was the reason I wasn't using it the whole time. But as r236 forces this new project format export, we have no other option.

    Ashley Tom

  • I made my own group watcher in the events, lol

    I think that's just another proof that it is a badly needed feature

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  • Thanks !

  • Hey Guys! Guess what?!

    Thank you all very much for your support!!!

  • Hi Ashley!

    Working with C2 is much about toggling groups. Would you consider adding groups watcher to the profile tab of debugger? Groups are listed there already, so just some marker to highlight which groups are currently enabled/disabled would be a huge timesaver. Currently we have to use Browser.log which takes time to put in the particular groups, especially if you're searching for the bug in unknown place.

    So this could be done with brighting group name or bolding it or even adding some marker like (*) or whatever next to the group name under profile tab.

    Let me know if this is something to consider for you or there are some technical difficulties regarding such feature?

    Thanks

  • Concerning the controller: theoretically you could make a construct2 game with the airconsole plugin and just save the exported index.html in the end as controller.html instead of screen.html

    The methods are the same for both screen and controller (send message to screen (DeviceID 0) instead of to the controllers).

    I remember I tried it some months ago and there were few issues. Can't remember from the top of my head but it was regarding some initial settings. So I believe not all from code below can be done with the plugin at the moment.

        var zaController = new ZombieAnnihilationControllerScreen();
    
        /** -------- AIR CONSOLE INIT --------- **/
        var airconsole = new AirConsole({orientation: AirConsole.ORIENTATION_PORTRAIT});
        var rateLimiter = new RateLimiter(airconsole);
    
        var sendHandshake = function () {
            airconsole.message(AirConsole.SCREEN, {
                handshake: true
            });
        };
    [/code:1xdohsfp]
    
    Also changing the index.html to controller.html is not enough as C2 export needs c2runtime.js, data.js, assets from subfolder etc. So screen and controller exports would overwrite their files. So changes in JS code to properly read relative files would be also needed.
    
    But yeah, it is surely possible, just need to spend some time to figure out what and where should be changed in C2 JS code.
    I even remember I asked Ashley in the past if he could point us where exactly should we change paths in order to be able to put related files under separate directories.... but got no reply so this would need to be investigated.
  • I know Rex has his own plugin manager, but having all of them in one place sounds really great. Especially if people could leave reviews for each plugin. Third party plugins often get deprecated after some time.

    I like the idea +1

  • Well, it's still in progress. I have a lot of freelance work recently so I somehow put lower priority to MoModth. However after several months I realized It's not possible to guarantee that all modules will work as intended. I've prepared three IAP modules for different IAP plugins. Switching between them is just a matter of copy paste, but currently there is no IAP plugin which fully work on iOS and Android (except CocoonIO's IAP).

    So when I realized that modules which worked several months ago are not working any more today (because of changes in C2, cordova, IntelXDK, Chromium, etc.) I understood I have to make MoModth a combination of modules made on native plugins (and not even all of them).

    I will surely update you guys once I back to work on MoModth, but for now it has to wait a bit.

  • I can't get any IAP plugin work for iOS. Several months ago Cranberrygame IAP plugin worked fine but now there is no IAP plugin available for C2 which fully works. Each one has some issue.

    Problem with Cordova IAP - doesn't trigger "on purchase product succeeded".

    Official IAP doesn't restore purchases for me (also doesn't have "on restore purchase success" condition) and doesn't cover consumables products. Can you tell what Intel XDK plugin do you use for Official IAP?

    I've been asking several times already and always been ignored but... let me try one more time. Ashley will there be ever a fix for official IAP plugin so it would work:

    • both for iOS and Android
    • with consumables and managable products
    • with restore purchases + "on restore purchases" condition

    It looks like currently it's not possible to implement working IAP with C2. Before we had Cranberry plugin, but now, nothing works.

  • Ah right, it fits here better. I will. Sorry for that.

  • Thats a great resource you found there , a great addition to any developers marketing. Just to note alot of these youtubers lean more towards graphics so to have a better chance make sure your game is visually appealing . But the youtubers that do retro games are the best shot if your graphics are more pixelish type. I hope to see more Construct 2 games featured on youtube!!

    Of course. It's not about to spam them all when you release your game. Each one is interested in different games, so first you have to get familiar with youtuber. But I don't think that it's all about graphics. I saw famous youtubers videos about small pixelated indie games as well. So it's more about to get him interested somehow in your game I believe. Not an easy job to say at least

  • I'm not sure, but it's from 2015 If I remember correctly, so I'm pretty sure big majority is still valid.

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Toby R

Member since 23 Mar, 2015

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