Toby R's Recent Forum Activity

  • This plugin support Codova CLI ?

    Hi, yes it works with Cordova CLI.

  • Ultimate IAP — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/ultimate-iap-3914

    <h3>What you buy here?</h3><div class="deshr"></div>

    • Ultimate IAP plugin for C2 & C3
    • Capx with implementation example

    <h3>What is Ultimate IAP plugin?</h3><div class="deshr"></div><p>It's a plugin which has it all and works everywhere. </p><p>It's a complete IAP plugin (consumable and non-consumable products) which works with Cocoon, PhoneGap and Cordova CLI both for C2 and C3 for Android, Amazon, and iOS. </p><p>Please read the F.A.Q. for export/implementing tips.</p><h3>Features</h3><div class="deshr"></div>

    • Compatible with C2 and C3,
    • Covers consumable and non-consumable products,
    • Allows you to fetch products localized price, name, description from the store (no need to hardcode anymore!),
    • Works with PhoneGap, Cocoon and Cordova CLI,
    • Works with WebView, WebView+, Crosswalk and Canvas+,
    • Allows code minification on export (even with Cocoon!),
    • Does not trigger JS error on PC preview,

    <p> </p><h3>Consumable products</h3><div class="deshr"></div><p>With this plugin, you don't need to consume products manually. Once you setup (register) the product and specify whether the product is consumable or not, the consumption is handled automatically by the plugin after successful purchase.</p><h3>Simplicity</h3><div class="deshr"></div><p>Apart it's universality, It's probably the most comfortable IAP plugin available thanks to automated products consumptions and built-in for each loop which helps with any operations with the products.</p><h3>Warranty</h3><div class="deshr"></div><p>I'm a full-time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP.</p><h3>Want to be notified about updates?</h3><div class="deshr"></div><p>Join my Discord server: discord.gg/cjEg45m%3C/p%3E%3Cp%3Eor my FB: facebook.com/C2C3Plugins%3C/p%3E

    Use this topic to leave comments, ask questions and talk about Ultimate IAP

  • awesome! I have it all working.. and I bought your plugin for Cocoon Rewarded Videos and it works flawlessly! thank you!

    one question: is there a way to make sure the video is a certain length?

    I give my players a certain amount of coins but I noticed some of the videos are only 15 seconds where others are 30 or more. Is there a way I can set this? I didn't see it in AdMob Ad Units.

    There is no way AFAIK. Google is picking videos automatically each time. It's not a matter of plugin, it's simply not possible.

  • Hi Everyone!

    There are some great news and a huge update .

    Cocoon Rewarded Video plugin has been upgraded to Ultimate Ads plugin.

    All of you who purchased any of my ads plugins in the past receives Ultimate Ads plugin for free.

    Ultimate Ads plugin is one plugin which has it all (rewarded video, banner, interstitial) and works everywhere (Cocoon, PhoneGap, Cordova CLI)!

    For more details please see the very first post in this thread.

    Ultimate Ads plugin has been submitted as an update of Cocoon Rewarded Video plugin and should be available to download tomorrow.

  • Any advice on how to quickly replace lots of global variables with Globals.variables in a big project?

    I must say I hear this question very often but I'm afraid there is no magical way to speed up this process. You have to do it manually. All I can say is that it's worth it (unless the project is nearly finished) no matter how big your project is, cause it will benefit your future development.

    Good luck

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  • Few of you reported that the plugin doesn't work on iOS.

    The plugin has just been tested on iOS 11 and (quote here) "it works like a charm". If anyone of you still has issues with running it on iOS, please check all your settings again both in the project and in the publishing console. If you still won't make it work, please contact me and we'll try to do it together.

  • As some of you know I've been trying to contact Ludei for a while now to keep this and other Cocoon plugins up to date all the time. Finally after many weeks and my several attempts via email, forum, github - they replied.

    [quote:2k5fgbtf]

    (...) we are still working on Cocoon.

    We know we have been too silent and we want to apologize for that.

    (...)

    We want to release the update to the servers and the new version of Canvas+ and then get back to all of you, our users and offer support in the forums again.

    Thank you for your patience.

    So the good news is that they are working all the time (and are strongly focused) to improve their most wanted mode which is Canvas+. We shall see fixes for all the reported issues (including their Local Notifications) once they release new Canvas+.

  • Version 1.2 is now available to download. There are some major changes in this version.

    The most important one is that this plugin now works with Construct 3 as well.

    Other changes are:

    • Allows code minification on export (that was not possible with Cocoon plugins till now)
    • Built-in Test mode as a plugin property (no need to set up AdMob for tests/development process),
    • Does not trigger JS error on PC preview

    I have entirely edited the very first post here so please give it a read as there are more details especially in regards of C3 compatibility.

    The plugin itself has been rewritten a lot so some minor issues have been fixed as well.

    BTW: In a meantime I have released the Cocoon Ads Extra plugin for Interstitials and banners. It works like the official one but has some additional features, allows minification, etc.

  • It's definietely one of the best topics of game jams I have seen so far. Modularity and the DRY code are crucial for every developer no matter the engine, language nor industry. New developers usually ignore it but once the project grows they get into many troubles without DRY modular code.

    So yeah this is a great opportunity to train to make modules (and win some prizes on the way) and to spread the awarness of the importance of DRY code.

    +1

  • If you have installed the Cocoon Ads plugin in the Cocoon panel and removed the config.xml before zipping and still have the black screen then I'm guessing you minify your project when exporting? You cannot minify the code when using official Cocoon plugins.

    If code minification is crucial for you then you may want to use my Cocoon Ads Extra plugin. It's a paid plugin yet it's based on the same Cocoon library and allows minification, has built-in test mode, fixed the issue with JS error in preview and is compatible with C3.

  • Of course it is possible to make a mobile Android game with IAP and with Ads. But it's unfortunately not that straightforward as it should be.

    First of all C2/C3 exports HTML5 content. This content has to be wrapped with external tool to make the APK (kind of Android "exe" file).

    C2 can't do it by itself so you have to choose one of external wrappers:

    • Phonegap
    • Cocoon.io
    • manual build with Cordova CLI
    • Intel XDK (not available any more)

    Now each of those wrappers need a bit different configuration so you have to learn how to use it.

    Phonegap seems to be the most straight forward as C2 exports the config.xml file which is a setup file for Phonegap. So in theory you just export project with Cordova option, zip it, upload to Phonegap and all should work well. Unfortunately it's not that easy if you use native C2 AdMob and IAP plugins as they rely on third-party Cordova plugins which breaks from time to time so you have to search for alternatives sometimes.

    Cocoon.io has it's own official libraries for IAP and Ads and so is much more stable. Yet it's also not perfect as if you want to use Canvas+ then you can't use DOM elements in your project and can't minify your project (if you use official plugins).

    I prefer Cocoon because it saves a lot of headache you'll have with all the 3rd party Cordova libs. I made the Ultimate ADS plugin recently to make it even easier.

    So answering your initial question - Yes it is possible. But you need to understand how it works otherwise you'll end up frustrated.

  • I think it's important to mention that you are usually only left with 50% of your revenue. The store fees on each sale are not sellers friendly !

    The amounts in the report are after Scirra's cut. But that's true, in the end the developer receives something around 50% of the price the user pays in shop. There are various costs: Scirra fee, currency exchange cost, VAT, local income tax... all that is indeed around 50%, sometimes even more.

    I don't think it differs from other markets tho? I know Itch.io can let you decide the fee you give but that's the only exception I guess. The currency exchange cost is the only one additional in comparison to other shops I guess.

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Toby R

Member since 23 Mar, 2015

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