Toby R's Recent Forum Activity

  • do you think you can add a function allowing to change the horizontal / vertical alignment and the hotspot at runtime?

    At the moment those actions do not exist.

    Thank you!

    Regards

    Andy

    Hey AndreasR,

    I could do it, but there's no need because I know skymen is already working on such plugin. He already made the Text Alignment and will release the SpriteFont type one soon as well.

  • Third-party cordova plugins can be supported in the build service, but we maintain a whitelist of allowed plugins for security reasons. If you want a third-party cordova plugin to be considered for whitelisting, please file an issue.

    I'm interested about that as well so few questions.

    Is there a list of currently allowed plugins/whitelist avalable somewhere?

    Do we have to provide the NPM name or is it possible with Github URL?

    Can we code Github library dependency in the C3 plugin directly?

  • Scale (Sprite object extension) — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-behaviours/scale-sprite-object-extension-3878

    <h3>What you buy here?</h3><div class="deshr"></div>

    • Scale behavior for C2 and C3
    • Capx example

    <h3>What is Scale behavior?</h3><div class="deshr"></div><p>It's a behavior dedicated for Sprite objects which lets you set, get and compare current Sprite's scale.</p><h3>How is it different than using the normal scale?</h3><div class="deshr"></div><p>The difference is that Sprite object does not have the Scale expression at all so you can't read the current scale. </p><p>With this behavior you can set/get/compare 6 type of scales:</p><p>* General scale (by self)</p><p>* Width scale (by self)</p><p>* Height scale (by self)</p><p>* General scale (by image)</p><p>* Width scale (by image)</p><p>* Height scale (by image)</p><p>By self - means that it's a scale based on the initial Sprite size (the dimensions of the instance at it's creation are considered as scale = 1).</p><p>By image - means that it's a scale by the Sprite's image/texture size (the image dimensions are considered as scale = 1.</p><h3>Features</h3><div class="deshr"></div>

    • 6 types of scales to cover any project needs,
    • Extension to the most commonly used object type - Sprite,
    • Built-in Actions, Conditions & Expressions for all 6 scales manipulation,
    • Super light-weight (nothing is calculated per tick, calculations only on demand)

    <h3>Warranty</h3><div class="deshr"></div><p>This plugin does not rely on any third party libraries so it will never get outdated or broken. </p><p>Note that all of my plugins work with all platforms (including Cocoon Canvas+) unless described otherwise in the description.</p><p>I'm a full time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP!</p><h3>Want to be notified about updates?</h3><div class="deshr"></div><p>Join my Discord server: discord.gg/cjEg45m%3C/p%3E

    Use this topic to leave comments, ask questions and talk about Scale (Sprite object extension)

  • Made several plugins recently including "Unload from memory" type plugin and so updated portfolio here.

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  • Variables (any kind) are one of the most basic elements in any programming language. Normally varaibles are actually just pointers (a kind of arrow that points the RAM area of where the data is stored), in Construct they're a bit more complex as they go via event sheets but still variables are the lightest elements I can think of. So no matter if it's a global or local or instance variable, they do not affect the CPU, no worries about that.

  • Hi! Please correct me if I am mistaken.

    The system global variable is checked on all events of a events sheet.

    Instans variable is checked by a call in an event.

    I so understand, Global is checked as instans?

    Something like invisible instans on a global layer?

    Hi repkino,

    I don't know what you mean by "is checked on all events of a events sheet". Neither the native global variables nor instance variables are checked by the engine unless you code the check as a condition or expression.

    Instance variables of Globals plugin are exactly the same instance variabless as you use in any other plugin.

    Both native global variables and instance variables are accessible globally. If you want to read more about the differences, you can read the article which I also linked in the very first post here: http://tobyr.wtfgamesgroup.com/c2-plugi ... variables/

  • [quote:snd6asri]

    Hope that clears things out. If you have any further questions jus let me know.

    Yes I did all that steps and video has showed from my AdMob account. Thanks much

    Glad it works, good luck with your app!

  • Hey I bought.

    1. I'm testing Your scriot via mobile by wi-fi on my IP and got error. Please check.

    2. Where should I add adMobcode?

    Hi there,

    The error pops up because you try to run the ads functions before wrapping the project with Cocoon and so the Cocoon library is missing at this point.

    All ads, IAPs, notification, etc. plugins requires a library which is being added to the project during wrapping. I mentioned that in the F.A.Q. on store page as well.

    Once you install the AdMob plugin in the Cocoon panel and export the project with Cocoon the error will dissapear as the library will be added at that point.

    Hope that clears things out. If you have any further questions jus let me know.

  • Glad it works and thanks for the purchase

  • Ah, that works. So i guess it's something to do with my ad unit. My apologies.

    My banner & Interstitial ads are working just fine, so there isn't an issue with my Admob account.

    Is there anything specific i have to do within the ad unit settings? I created the Rewarded ad unit without really changing much.

    Thanks

    Alright, glad to hear the plugin works fine . I can't think of any specific setting for rewarded video ad unit id hmm... Please remove the current ad unit you have and create a new rewarded video ad unit. It just could get corrupted on creation, it happens, rarely but happens (you can Google this issue easily).

    I would give it few tries and if it won't work then you may want to contact AdMob support, but most likely it will work with new ad unit.

  • Hi rayray,

    Can you please check if rewarded video will work with this test ad unit id ca-app-pub-3940256099942544/5224354917?

    Project setup is correct from what you say so I assume that something is wrong with either your AdMob account or the ad unit itself. Testing with mentioned id will clear this part.

    Thanks

  • Animated Text — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-behaviours/animated-text-3868

    <h3>What you buy here?</h3><div class="deshr"></div>

    • Animated Text behavior for C2/C3.
    • Capx example

    <h3>What is Animated Text behavior?</h3><div class="deshr"></div><p>It's a behavior that will bring life to your in-game texts! With a single event you can animate any text in a fancy way. See the video below - it shows it all!</p><p>NOTE: This behavior is for text-typed objects like Text, SpriteFont, SpriteFont+, etc.</p><h3>Features</h3><div class="deshr"></div>

    • Very easy to use (one action is enough to start animating),
    • 5 different animation modes,
    • Each animation mode gives different effect for each align mode,
    • On animation started/finished conditions
    • Stop, Force finish actions
    • Animation speed/time configurable (per character or per entire animation)
    • Compatible with all text-based objects (also SpriteFont+ and other variations)

    <h3>Warranty</h3><div class="deshr"></div><p>This plugin does not rely on any third party libraries so it will never get outdated or broken. </p><p>Note that all of my plugins work with all platforms (including Cocoon Canvas+) unless described otherwise in the description.</p><p>I'm a full time programmer, in case of encountering any issues, please send me an email, I'll fix it ASAP!</p><h3>Want to be notified about updates?</h3><div class="deshr"></div><p>Join my Discord server: discord.gg/cjEg45m%3C/p%3E

    Use this topic to leave comments, ask questions and talk about Animated Text

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Toby R

Member since 23 Mar, 2015

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