Android-Music's Recent Forum Activity

  • Hehe, nice program, man! Liked the bubbler most, fits great for smoke, clouds or rocket trails :) Hope to see resize function in a future build! :) Fibre brush is cool too! Btw don't you think round brush is better than quad? Overall great start, man! :)

  • Two sprites shown up. Cewl it works! :) Magician, aren't ya? :D Can't wait this runtime to grow up into something ultra awesome too! :)

  • This plugin is a jump into future I say, one problem though - it works only in one layout for me. Anybody else expected such issues? You know I'm asking because I could do smth definitely wrong myself as usual. :S

  • This build is pretty awesome so far! When -OR condition will be implemented btw?

  • Chapter 66 - how to create a "Conquer the World" button with a single click.

  • Haha it's more than awesome, especially if you try it with bevel!

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  • <img src="http://www.indiegogo.com/project/picture/11683/thumbnail/553359.png?1288136171">

    After watching how indie world lives for a coup years I decided to make a humble contribution, a metal album devoted to 5 very awesome games - Aquaria, Braid, Overgrowth, Super Meat Boy and Machinarium. But as many other people I need some support so I put up a project on http://www.indiegogo.com/Ultra-Pack for funding. Of course there will be not only those 5 tracks, some bonus tracks and extra content will also be included Well, hello there! so if you like the idea, welcome to my project! If you have any questions about the project, ask, I'll be glad to answer!

  • It's very interesting to hear how do you use XAudio2 object in your game or if you don't use it how do you work with sound generally, which formats do you use for audio files, do you experience bugs , if yes, then what kind of bugs is that, in short, everything?

    I started this topic because of one silly bug - white screen on game start, I'm sure it has to do with sound. My audio card is Audigy 2 and video card is NVidia GS8400, PC is Dual core Athlon X64(2.81 Ghz each), DDR2 2 GB RAM.

    I used XAudio2 for my demo, marked it as Global, made sounds load into each channel per layout(24 sounds t o24 channels, all of them are oggs) and then encountered that bug(white screen). After 20 seconds of hard thoughts I decided to load some sounds not per layout but in certain layouts and leave the main sounds(walking, punch, death, etc.) per layout(6 sounds). From that moment the game works fine for me but sometimes people tell me there's still white screen on their computers (that happened 2 times already). Strange but their pc's are quite good.

  • Glad to hear that! Oh btw could you people tell me if there' anyone else who gets white screen in game? And could you tell me your system specs(audio and video cards too)?

  • http://tigmn.com/ - found that on TIGForums recently. It's an independent musician network, the main idea as I understand is to gather indie musicians and those who look for some decent music for games there. Found that site interesting, why not join, eh? I think it's got some ballz!

  • Oh, thanks man, awesome decision!

  • Yeah, that's true.

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Android-Music

Member since 3 Mar, 2009

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