gaboduarte's Recent Forum Activity

  • Interesting question.

    I'd create a 64px sprite with the gradient and scale it to the canvas size, then animate opacity and/or y position so it would appear slowly and seamlessly. The 64px sprite can keep things light, but you can use 128px if the results aren't pretty.

  • Yay! Could use some in-app facilitations as well! :D

  • Wow! A whole year!

    It's so nice to be a part of this!

    Congratulations to Ashley, Tom, and the most commited forum community I've ever seen!

  • Great Ashley! Thanks!

    You can close the topic, move it to bugs...

  • Hi folks!

    I'm trying to create a time bar for a turn-based game. However I've stumbled upon a problem that I don't know if its a bug, or I'm missing something.

    When I used "Every 1 second" things were fine. But for a 10 second turn, this bar will be pretty much useless (growing 10% at a time), so I decided to use "Every 0.1 second" - this way it would grow 1% at a time and reach the 100% nicely.

    But I noticed time wasn't accurate anymore.

    I went further and created a "Every 0.01 second" to check it out, and yes, it runs even slower. Tried sticking the magical "* dt" on the event part just to see if the numbers would at least even up, but it didn't work either.

    I made a demo test, using 5 seconds as the turn time:

    http://dl.dropbox.com/u/7324985/Every_Second_Test.capx

    I don't know if this is a bug - if the "Every Second" event allows me to use fractions of second, then I'd classify it as a bug - but what's the best way to solve this?! I wanted to keep the global variable CycleSeconds so I can easily change the turn's time.

    Thanks!

  • I made a simple Jetpack Joyride clone once to test C2 in Kongregate and Facebook!

    http://apps.facebook.com/115386608566776

    I've uploaded the project on dropbox so you can check it out. It's not the latest version, but you can see the core mechanics there.

    I'll try to find the recent project and update it.

    Let me know if you don't understand it! It was a "one-night-project" so I wasn't trying to comment events or anything...

    EDIT:

    I hate when I forget to put the links...

    http://dl.dropbox.com/u/7324985/SmellyanCat.rar

  • Hello Yarfapet!

    Was there any upgrades to your plugin?

    I started a simple sketch that need to check the player's clock for day/night events :)

  • Yeah! Thanks guys!

    I'll be working on an upgraded version next month - still gotta finish some jobs, then the Construct competition...

  • "Classic, we had a great time, but it's time for us be separated". With these words, I left the room with mixed feeling of remorse and joy...

    C2 all the way!

    • You'll have more support from the folks at the forum.
    • New features and improvements will only come out to C2
    • You can share your work in a more efficient way (no more "please install directx something..."
    • Some annoying non-fixable bugs are gone, forever.
    • You get to wait for more exporters to come in the future!
  • Yeah! This will be very handy!

    Thanks rex!

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  • This plugin is fantastic!

    I was trying to come up with a way to import strings into my game from an external file, this will do!

    Thanks rexrainbow!

  • I think social games can be done in C2 at its current state, but it appears it will be easier if you wait for more features to be implemented in the native (or vanilla) version.

    However, I wouldn't think about multiple platforms at this time - HTML5 in mobile devices has improved in the last months, but it has a long path before it runs as fast and as stable as a native iOS/Andriod app.

    A question comes to mind: How easy it is to cheat in a C2 game? Would it be possible to code (event or not) safety procedures to avoid cheating?

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gaboduarte

Member since 22 Feb, 2009

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