I am unsure whether this is the right place to post or should I place this port in �General game design�, please pardon my ignorance.
I had been wondering how to create a jet pack joy ride type of game in contract 2.
I notice the background of the game are long interchangeable plates.
I would imagine the background to be �bullet� objects that gets destroyed when they are completely out of range.
The next background would appear when the current background is just about done.
The character itself stays in the same place....
I think that�s it right , even the obstacles are bullet objects.
What do you guys think ?