gaboduarte's Recent Forum Activity

  • Yesterday I kinda flooded Scirra twitter proposing something similar.

    With this plugin I may achieve what I was looking for :D

  • You could use separate layouts to keep things organized and easy on the performance.

    You'll only have to worry about saving the stuff the player has already done on previous layouts. For that, you should use global variables - the easiest way is to add one for every relevant action the player does. Examples:

    • Locked doors
    • Items collected
    • Powerups activated
    • Bigger enemies (bosses) defeated
    • Secret doors found.
  • Hi Mipey!

    It's nice to see you are still improving the Spritefont plugin!

    Thanks a lot! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Whoops forgot to enable Dropbox Sync!

    Done!

  • Hi folks!

    *** The solution proposed on this topic is already obsolete, due to the improvements made over the last two years! There's still some stuff to work on in order to have your UI working flawlessly on different devices, though... ***

    I'm working on a skeleton project so I don't have to start things from scratch everytime I'm working on a project.

    Today I came up with a nice solution for multiple resolutions, avoiding those annoying black bars no matter how stretched your screen is.

    It is also ready to be used no matter the orientation: You just have to change the layout sizes to a portrait orientation (say, 640x960).

    Hope it helps! I still have a lot of things to add on the skeleton (level selector, sound options, facebook integration), but this is was a nice start, so I wanted to share it with you.

    See ya!

  • bnkdpst Erndog2k

    Guys, it's not that easy.

    Apart from the Xbox360, all the other consoles (including the Nintendo DS) require a special Development Kit, and also a license for you to become a developer on those consoles.

    Prices range from 3k to about 20k dollars each.

    They all have their own development technologies - so I don't know if you can build a wrapper for each of them to make porting easier.

    Let's just say that with Construct you'll be able to focus on making a nice game, that can be published on a wide range of mobile devices, and the internet.

    So if you make a nice game, a game that has a good appeal and that you think will be profitable (or at least cover its own expenses if you have that "hardcore indie" vibe), you can:

    1- Buy and Xbox360 (and own a PC): It is the cheapest console to develop - but of course it's where most of the competition is right now! You'll need to learn C# to work on your porting project, and (i think) 100 bucks to get a indie developer's license.

    2- Get that amount of money - make a loan or take it from your savings - and start filing papers in order to get you a developer license.

    Then you'll have to start working on that wrapper, or hire experienced people to do it!

    3- Look for a publisher, tell them you are interested in selling your game in the console online stores. Maybe they can pay you upfront so you can get your desired console SDK, but I'm positive they won't trust you enough unless you can prove you have nice programming skills.

    4- Look for a game developer company: You may be able to knock on a developer studio's door - already licensed, with an sdk and a dedicated team - and come up with a nice contract where you'll provide the art assets and your game designer's skiils (level, art and creative direction, etc), and they'll provide the programming work. You'll of course have to share the royalties, but your game is going to make it to a console store.

    While it is not impossible, publishing a game on a console requires way more money, legal experience, and developing skills. But first of all, you have to have a nice game! Start building on that! ;-)

  • If you can manage to use this with a "select color" filter, it will be amazing!

    For example, if I make a mask on my character with an absurd color (ex: full magenta - #FF00FF) and use it to replace to any color with the colorizer behavior... XD

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  • FANTASTIC!

    Endless possibilities!

  • Hmmmm

    I can't start it because there's no Pause button.

    ...unless you mean the Pause key on the keyboard: Then I can't start it either, because I'm on a mac :P

  • Bought it!

    You guys deserve the support!

    I hope I can put my hands on this C2 plugin soon!

    XD

  • Looks like one of the most realistic simulators ever!

    Any chance we could have an online version?!

  • I have to agree with Ashley, this price is actually quite reasonable.

    Game in the android/iOS mobile market are extremely popular today, mainly because users are *spending huge amounts of money* on it. So, in a publishing environment where the paradigm is "games make money", it is expected that companies are trying to profit from it.

    When you think about it, it is more like AppMobi ONLY EXISTS because of their payment model (I mean, their technology was created so they can make money from it).

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gaboduarte

Member since 22 Feb, 2009

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