lucid's Recent Forum Activity

  • in non-python construct there is a 'python' expression

    load from the ini file in your cap

    ----Set Text to python(INI.CurrentItem)

    try it out, and post your cap if it doesn't work.

    it's seriously only a single command to do that, so it doesn't make sense to make a plugin

  • thanks firelight.

    also, small update: still working on integrating the ui with spriter. As I began testing it in Spriter, I found additional features that cannot wait for basic usability, like docking, and zooming into the timeline, a few others. just bear with me a little longer, this will be the largest update thus far.

  • this is a big one though. this is the end of the world that everyone was serious about when they were pretending to be serious about the other ones. this fake end of the world date has been a long time coming

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  • a bill to undo the NDAA

    <img src="https://s3.amazonaws.com/s3.demandprogress.org/images/Obama.jpg" border="0">

  • no idea johnstiles76, it's been ready for building for a while now. I have asked ashley recently, and he says soon.

    but I think it's basically a matter of setting back c2 development to release this (ashley is the only one who can build it), plus any unforeseen problems that might require a rebuild. from what he's said, it isn't like a simple 'press a button and it's done' thing, like building a plugin.

    it requires significant enough time and effort that it takes time away from c2, so he's probably on a roll with c2 and is waiting to reach a good stopping point.

    but yeah....last time I asked, it was still 'soon'

  • I actually used to believe in this and about 400,000 other things that now seem ridiculous. oh dear i hope the Armageddon gods don't read this

  • Urled: I'm one of the developers of the next version. There's definitely another version coming. Ashley's been busy being the sole developer of c2, but building the next version is on his todo list.

  • CC is still being developed, albeit slowly by the community, but at this time, the only one of us who has Prof-uis to work on the editor portion, and probably the only one the skill to work on something like the installer hasn't been active on the dev side for a little while now that I know of. but contrary to popular conjecture, development has not been halted, and a new version with a changelog comparable in size to r1 is awaiting building.

  • interesting times indeed.

    and while I still have the freedom to say it without being detained indefinitely, Barack Obama has been a pathetic disappointment. I still haven't figured out if he's as evil as the rest, or just incompetent and spineless.

  • I have alot to say about this, but most of it isn't appropriate for this forum. the story speaks for itself:

    cbs

    infowars

    turns out, there may be some hope on the horizon that doesn't require a revolution:

    http://act.demandprogress.org/letter/ndaa_reversal/?akid=1107.92169.4gqP-e&rd=1&t=2

  • Personaly i think its a pile of sh*t, you cant even incorporate simple commands, all i wanna do is move a sprite 360 and rotate 360 on a second controller and there's no script for it !ice attitude. you don't use scripts in construct classic except for very specialized purposes as they aren't needed. Your "simple command"/"script" request aside from not making sense, sounds like a specific feature for YOUR game. this behavior wouldn't be built in. it would require you to learn how to use the software, and implement it in your own game. this would be true of any game creation tool, except maybe movesprite360rotate360onsecondcontrollermaker, but from what I heard that was never finished and they've scrapped the project.

    you need plugins just to use keyboard functions? what a pile of sh*t, and they say gamemaker's crap! you need plugins because construct is built to be extended with plugins. probably the most intelligent design for a generalized game building application.

    all of construct's runtime functionality is provided through plugins. For instance, the built-in Sprite plugin.   as for comparing the two, construct is more powerful, and easier to use, and doesn't require scripting to make games. I don't even think it's subjective which is "better"

    both of your comments were made out of ignorance of the platform...

    maybe posting questions in the help/tech support forum, or looking through some tutorials would be more useful than calling it a pile of [insert excrement synonym here] over and over all across the forums?

  • hmm..not sure.

    don't have time just now to hunt this down. I reverted it back to the previous version for this release. definitely don't want to delay it anymore than it already has

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lucid

Member since 16 Jan, 2009

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