lucid - since the latest scml update, there is something I call "dislocalization" going on. Often, the first projectile from a projectile attack will originate from a place other than where the event tells it to.
Please email me how to replicate it with the last capx, or a new one if needed.
lucid
Any plan to reduce or just use one object (scml/scon) in Construct 2?
GreyGuy example with "prettify option" set to off would be 500kb (scml+scon). Having a lot of animations would easily build up duplicate or redundant files and make the size huge.
May I know why we still need two formats ? (XML+JSON)
Ashley will need to handle that aspect of things, as the scml is just used for importing. The reason for needing two formats was that after Ashley got everything up and running, I realized the plugin should switch to json (scon) for many reasons, such as speed and cocoonjs support. He discussed making import using scon, but there was never an established time frame that might happen, and I imagine there are number of other things higher on the priority list.
We're going to need one more importer update to support some Spriter 1.x features, and at that point I'll suggest it again.
Also, note that aside from reimporting, you don't need the scml file there for anything after the initial import. So you could just delete it from your project, and copy it back temporarily for any reimports.