lucid's Recent Forum Activity

  • its for a game, and a plugin

    im testing out gameplay elements and such in this little sandbox before i start on the actual game

    also, im learning ways to make this plugin more useful and user friendly as i go along

  • thanks guys

    the physics is there for later game play

    it's using a custom math plugin I'm working on with a different type of interpolation

    catmull-rom interpolation

    the jellyish look is because I'm using invisible sprites' imagepoints for the mesh distortion coordinates for quick prototyping. the final version should have completely smooth curves

    the same smooth curves that the path is following

    the physics is just making the sprites move exactly as if they were following the math route, but with physics data...

    like if you gave an object platform behavior, and had another sprite follow it exactly with physics

    you'll notice you can knock the squares around if you're at about the same zdistance as them, it would be possible with alot more work to make the get knocked around the z-axis, but I'm not planning to do that. at least not yet.

    and sorry maciej, the cap requires the custom plugin, which will eventually be released to scirra, but it'll be a while,

    thanks again for the kind words guys

  • use the mouse to move the dragon

    'w' and 's' move in and out of the background

    the orange boxes only get hit by the dragon if the z distance is close

    physics removed temporarily

    click image to download

  • ahahahah!!!!

    awesome!

    thanks guys!!!

    either way though...I'm kinda curious about why it's usually ignored

    I'm sure there is a good reason, or upload to the cvs is more involved than it seems

    just wondering anyway

    thanks linkman,

    I thought I had looked before

  • physics plugin on the cvs please

    and, I know how reading text online can make something sound sarcastic or otherwise negative

    but please don't take it that way. this really is just a direct question with no passive aggressive undertones

    why don't these requests ever get uploaded to the cvs?

    is it really annoying to add them there for some reason?

    not in every case, but usually these requests are just completely ignored, with no reply, which makes it that much more confusing. at first I thought some of the plugins I was requesting were offlimits, but once i caught ashley in chat, and he sent me a rar file of a plugin right then and there.

    I'm just curious, because, never having worked with this whole cvs thing much, it seems like it would be a simple 30 second thing to do

    anyway, I appreciate everything you guys do, I just have never understood why the plugin source requests are almost invariably ignored

  • this is a really old post

    but

    it would pick the paired objects in the family,

    red, blue, and green, are all in family color

    pair red with hello

    for each hello, pick paired color

    so it would pick red

  • I was able to make it fly and go where I wanted to a little

    after messing around with it for a while

    and for those who want to give it a try

    you basically have to constantly tap and release left, right, and up

    not nonstop as fast as you can, but each time you see it falling a little too much

    or leaning a little too much

    it's kinda like wipeout xl for psx on the fastest possible level going fullspeed

    but it's way too touchy for just having the basic gameplay be this way

    if it's going to require that much effort to control

    it should be because you're driving at the fastest possible speed on the fastest racing game of all time

    or docking a spaceship into a mothership at the end of a long mission

    not taking off and moving 5 pixels to the right without crashing

  • you can usually reference that object, and use that object in certain ways after it is destroyed but before the next tick

    for instance you can destroy a sprite, and then tell the same sprite to spawn another object

    I haven't personally tested all the instances where this works, and what types of actions, conditions, and expressions still work until the end of the tick

    but I believe ashley said that this will not be fixed in Construct 1,

    because it is deeply entrenched in the picking, or event logic

    after the tick, the object is completely destroyed in RAM

    so, it's not invisible or off-screen, it's really gone

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  • normally I can do

    pRuntime->SelectAll(MyObjectType);

    pRuntime->Select(MyObjectPointer);

    to select a particular object assuming that MyObjectPointer points to a specific instance of MyObjType

    if I want to select MyObjectPointer as a member of a family of type MyFamilyType

    would it be

    pRuntime->SelectAll(MyFamilyType);

    pRuntime->SelectF(MyObjectPointer,MyFamilyType); ??

    also, what would happen if I tried to do:

    pRuntime->SelectF(MyObjectPointer,ADifferentFamilyType)

    assuming that MyObjectPointer was not a member of ADifferentFamilyType, or that ADifferentFamilyType pointed to a different object type

    also, is there a way to add an object to a family via a plugin?

    either during runtime or edittime

    meaning that I have a pointer MyFamilyType, and MyObjectPointer, which is not a member of that family

    and I can add the object to the family without the user doing so manually?

  • where is the system ace table?

    like which file?

  • if you set it to 0 before you do the for each condition each time it will be 0 if its not there, and 1 if it is,

    regardless of what the condition was in the last tick

    also, for what you described, the "is overlapping at offset" condition might be more appropriate

    and would be much simpler, though you'll have to use the family trick

    for instance

    box is overlapping "boxfamily" at offset x=0,y=-5

    make box immovable

    you have to do this with a family,

    as in : Box is overlapping Box

    it will think you want both boxes to be immovable

    so by separating the condition with a family, it understands the boxes you are overlapping

    are not meant to be picked for the actions

    example:

    drag and drop boxes

    http://dl.getdropbox.com/u/1013446/boxthing.cap

  • private variable ('anybox')=0

    for each box

    ----if box at x

    --------if box at y -----anybox =1

    if anybox = 1, that means there is at least one box there

    else, no boxes are there

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lucid

Member since 16 Jan, 2009

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