lucid's Recent Forum Activity

  • Not an important new version, but I accidentally left some debug messages in the previous version:

    6-1-2019

    • Removed some console log messages used to debug the previous version
  • Rable

    6-1-2019

    • Fixed a bug where destroying the first instance of an scml object in the same tick as its creation would make it so newly created instances would attempt to load from a missing cached copy (no animation data would load and the object would remain invisible)
  • I'm not sure if something like this is already available, but this is just a simple batch file that I use to condense the steps to make an addon into one action. Namely, zipping the folder (with WinRar) and naming it with the extension .c3addon, automatically overwriting the previous version. I'm sharing it here, in case it might be of use to anyone. Enjoy!

  • ThereBits - you get Spriter 2 as a free upgrade.

  • Rable - Thanks for the info. I might not be able to get a look at this today, but I should be able to tomorrow.

  • ThereBits - no, those features have moved over to Spriter 2, for the sake of doing them justice. Spriter 2 is in alpha testing/development at the moment.

    Rable That's pretty odd. No idea why that might be happening. If you don't mind, please send your project to lucid@brashmonkey.com, and I'll take a look.

  • MonkeyBalls

    > Another update:

    > 5-29-2019/2 (addon uploads not working at the moment, so please use this link)

    >

      >
    • Fixed a bug that would crash the game when attempting to use the Pin to Object actions
    • >

    Game is running good now, but the pin to object and set to object functions from the scml object arent working now =/

    Ok another new version guys. Last one for today:

    5-29-2019_3

    • Fixed bug where pinning an object had no effect
  • Zegelken No, all the features that work on the free version of Spriter also work here.

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  • Another update:

    5-29-2019/2 (addon uploads not working at the moment, so please use this link)

    • Fixed a bug that would crash the game when attempting to use the Pin to Object actions
  • please send the project to lucidryj@brashmonkey.com and link back here

  • MonkeyBalls - thanks for the upvote. Yeah, updating it manually after adding graphics is very involved, and tedious to the point of being impractical. (EDIT: This is only the case when using separate sprites - if you're using self-draw mode, updating the scon file and the spritesheet image should update it) Once the sdk has the requested feature, I should be able to update the plugin to quickly support the reimport.

    You should be able to update the runtime from C2 to C3 and things just continue working. Backup your project first, just in case, and let me know if you run into any issues.

  • One more thing everyone. If you want fully functional z-order and reimport supported sooner, please upvote this request: construct3.ideas.aha.io/ideas/C3-I-924

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lucid

Member since 16 Jan, 2009

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