shinkan's Recent Forum Activity

  • I'm not in need for that kind of functionality for 9patch (for now anyway) But I would be very happy if we could set angle for 9patch objects

  • Some groups don't even need to be moved for me, they uncollapse as soon as i save, exit and load the project.

    Really? I did not noticed that while working on my projects, but at some point I saved my project folder into a single capx file. And all events in that capx were uncollapsed - every single one of them. Did you were saving and loading project folders or capx files?

  • Problem Description

    Moving or copying groups with collapsed events inside will uncollapse them all automatically.

    Attach a Capx

    Bunch of mostly empty events and some groups.

    Steps to Reproduce Bug

    • Move Group over Group2 or inside it.
    • Or event copy Group and past it anywhere

    Observed Result

    All subevents in Group that were collapse at first are automatically uncollapsed after changing their place.

    Expected Result

    Collapsed events should stay that way.

    Operating System and Service Pack

    Win 8.1 x64

    Construct 2 Version ID

    r191

  • Hey Ashley events keep their state after copy/move in r191. However this is still present for groups. If you copy/move group all events inside will uncollapse

  • Aye! +1 as well.

  • Ashley any news on tabs? This is really annoying :/ and also Layers panel keep reseting it's size on every C2 restart.

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  • Not bad, but you are using a lot of objects for something quite simple like that

    Now when you have it done make it better. Everything here can be done using 1 sprite and 1 text object only.

    Use sprite for - and +, don't use text object for that!

    Instead of all that text object, use only one with text variable to differentiate them.

    Everything in "'+' & '-" Functionality" group could probably be replaced by one function.

    Anyway, keep it up and keep optimizing!

  • Recently I was thinking that would be great if we could "pick object" in functions by selecting objects.

    On sprite X=100 -> Call function "sprite" (Sprite.UID, "some other parameters")

    +On function "sprite"

    +Sprite.UID = function.param(0) -> Set Sprite X to function.param(1)

    and then you could only

    On sprite X=100 -> Call function "spriteX" ("some parameters") - pick object dialog - select sprite

    +On function "spriteX" -> Set Sprite X to function.param(0) (while sprite being already picked)

    this could save a lot of events xD

  • Thank you!

  • While we're on the subject...what about making tilemaps center-oriented? Right now you can't resize them without screwing up your tiles :T

    Yes! tilemaps are very useful for all kind of stuff not just the plain simple backgrounds!

    I'm posting my modified plugins if some of you would like to use them (well as always all credits goes to R0J0hound - code is from his Paster plugin). Simply replace them, and do not worry they won't break anything. Just remember that they need to be replaced again after installing new C2 release - if Ashley won't add them of course.

    Oh and I'm using SpriteFont+ and this one is in the pack (only because there's no need to write any events for character settings) - and again have no idea why this can not be merge into one plugin. I never used official SptireFont again since SF+ was published.

  • Tiled Background, 9patch, Spritefont, Text. Why all of this objects can have hotspot only on Top-Left and Center?

    For many releases now I've been modifying official plugins just to get more hotspots options. And it's very annoying to do so on every new release.

    Yes i know I should not modify official plugins, but for something simple like this it's just not worth for making a separate plugin.

    Ashley please can you add this?

    Adding all hotspot possibilities: Top-Left, Top, Top-Right, Left, Center, Right, Bottom-Left, Bottom, Bottom-Right takes about 1,5 minute for each object. There are no compatibility problems or other strange issues (some of them I've modified while working on a project, and been using it for few months now and never experience any of strange behaviors).

    Don't need to tell anyone how this makes life a lot easier.

  • Tiled Background, 9patch, Spritefont, Text. Why all of this objects can have hotspot only on Top-Left and Center?

    For many releases now I've been modifying official plugins just to get more hotspots options. And it's very annoying to do so on every new release.

    Yes i know I should not modify official plugins, but for something simple like this it's just not worth making separate plugins.

    Ashley please can you add this?

    Adding all hotspot possibilities: Top-Left, Top, Top-Right, Left, Center, Right, Bottom-Left, Bottom, Bottom-Right takes about 1,5 minute for each object. There are no compatibility problems or other strange issues (some of them I've modified while working on a project, and been using it for few months now and never experience any of strange behaviors).

    Don't need to tell anyone how this makes life a lot easier.

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shinkan

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