shinkan's Recent Forum Activity

  • maybe you could split your sprite in half and make two different sprites. Lower Sprite for walking, runing etc. and upper for attacking, waveing hands...

  • You want play one animation while other animation is playing on the same sprte? isn't that a paroadox?

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  • No problems here - win 7 64. (Polish language if anyone cares )

    Works fine from Internet Explorer, Windows Explorer and Total Commande.

  • I have an idea. Make your self a sprite, let say 128 pixels high. On that sprite draw a straight line across on the bottom and put Hotspot in the bottom-center.

    Like here

    <img src="http://dl.dropbox.com/u/34375299/blank1.jpg" border="0" />

    Copy that frame as many times as you need.

    Draw your characters so the feet of your character are always touching green line.

    Like here

    <img src="http://dl.dropbox.com/u/34375299/blank2.jpg" border="0" />

    Follow that rule for every frame for your animation.

  • After watchin last episode i have to say this. That was the best fantasy series ever!

  • hey chrisbrobs i see you've playing with 3d in construct for some time now, so i have some questions to ask you (i'm to lazy to test it)

    Is pivot point of 3d model considered when rotating around 3d object in construct?

    Animating 3d object will import animated or just the first frame?

    Did you found any good number for polycount and texture size to not overkill construct?

    How many models can you import before your PC die?

  • my container works fine if i manualy copy as many instances as i want - i just copy ie 10 "sprite detctors" to random places on my map, and is all good. It makes me 10 enemies behaving correctly in runtime.

    It's only not doing that by "System -> create object" - and debug whows indeed that only one object from container was created :/

  • one question. is there a limit with size of canvas object?

    If your layout is 5000x480 and you generate your objects, and then save them as canvas it will create one giant texture in canvas. Am i thinking corectly?

  • Speaking of containers i have similar problem, but in my case there are 3 objects in container.

    Every one have different sets of behavior (1- physics, 2 rts, 3...) so altogether they make something like "enemy chasing player system" and i havent figure it out how to spawn them via "System -> create object".

    Basicaly there's "main sprite" witch always have position set to "sprite detector" (with physix).

    "Sprite detector" always follows "sprite follower" (with rts).

    "Sprite follower" always moving to player position.

    If i spawn "main sprite" usually nothing happening - just sits in his spawn position.

    When i spawn "sprite follower" it start chasing player, but no more sprites have been spawned - same with "sprite detector" - just bouncing around if player hit it.

    But when i spawn all three of them... well i can't describe that whats happening on the screen

  • You are doing exactly the same thing as you did first time.

    <img src="http://dl.dropbox.com/u/34375299/info.jpg" border="0" />

    Red square - Hotspot for current frame

    Blue Line - movement of that hotspot through entire animation

    Green Line - position of your ground

    Can you see what you are doing wrong? I explained everything... twice few posts above

    Edit: Next time i will send you a video ;P <img src="smileys/smiley1.gif" border="0" align="middle" />

  • you're welcome

  • heh no worries, glad i could help

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shinkan

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