shinkan's Recent Forum Activity

  • It's a shame really, but I can totally understand what you mean.

  • Colludium Any chance for C3 port in a future?

  • Is it really necessary for C3 to upload files to my dropbox everytime I press save button?

    and what happens if I quit while uploading? are those files save somewhere before they are sent?

    The thing is, I'm on the mobile internet connection (that's all I can get here) and after adding some sounds and music to my projects they start to grow from X MB to XX MB. It's not a problem with small test projects, but now every time I press save button it takes longer and longer for fully upload my project.

    Instead of uploading it, Would it be possible to simply save the file in dropbox folder? Cause if you are using dropbox then you need to have a dropbox folder installed somewhere (just specify the correct path if you are using your pc) and sync it at night or when it's comfortable.

    It could be an option or something, if you work on your own desktop then simply save a file in dropbox folder but if you are using different pc then send/upload file.

  • Just to clarify one thing first. Bare in mind that objects "Visibility" and "Opacity" are two different things. If objects visibility is set to "invisible" it means that object is not rendered by engine. But if you set objects Opacity to 0, the engine will still render this object on the screen but invisible.

    Second thing, objects outside the visible screen as I remember, are automatically not rendered by the engine.

    Going back to your issue, Could you please show an example of that sprite? Cause If I understand and think correctly there might be a way of using a mix of a sprites and a Tiled Backgrounds or even Tilemap.

  • Are you seeing all of that 500 (or more) grass sprites on the screen? or are they spread across the big layout and you see only few of them on the viewable screen?

  • ?ompatible with Paster - it's interesting

    About normal maps - you need a lot of work to make good maps, plus they double the size of sprites. Preferably software creation, as here

    https://www.scirra.com/forum/effects-gs-11-12-13-normal-mapping-plasma-voronoi_t99533

    Yeah, Construct design is strange in here, having to add a duplicate object just to have normal maps is really very hard to control, especially if you would like to have a lot of them. "Auto creating" normal maps is kind of risky, cause you don't have any control on the process....

    Ideally it would be nice to have an option in the Animation Editor to import normal maps besides the normal textures. Everything would be still the same, image points, origins, etc... it's just a texture over the sprite - something for C3 maybe? Ashley

  • This is really great. All we need know is a proper normal map plugin for the objects that will react to the "Flashlight" lights

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  • Nah, it's fine. You don't need to credit me or anything

  • RGBrighter

    RGBrighter simply adds a solid RGB color to an image.

    C3addon: RGBrighter.c3addon

    Fog

    Fog lets you blend between original image color and solid RGB color.

    C3addon: Fog.c3addon

    You can download example file for C3: RGBrighter and Fog test.c3p] or play with it live on Scirra Arcade]

    This is a remade of my C2 effects which are still available here: [C2][Effects] RGBrighter and Fog

  • Would you consider making this plugin available for C3 as well?

  • Minecrafts inventory is just like any other inventories... There's already a bunch of Tutorials about it and a lot more posts with example files, just use search to find them.

  • Today I've tried and play around with a C3 desktop build for a change and so far so good, but after about 2 hours it starts closing by itself. It happens few times by now. No info, no save, no error message, nothing... Just like someone pressed alt+F4, all your work is gone in a split of a seconds.

    Unfortunately there's no way to reproduce cause it happens to randomly and can't really post it as a bug. So just want to ask if someone have similar "adventures" with a desktop build r89 stable.

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shinkan

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