shinkan's Recent Forum Activity

  • Same here, no problems with r161 on win 7 64 sp1.

  • I think it would be easier to paint one normal map manually or model proxy object in 3d and render normal map then paint 5 images representing lightning on sprite ;)

  • Can't you do it with instance variables?

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    Bug shows on every file with tilemap so you can use file from

    Construct 2\examples\Tilemap.capx

    Steps to reproduce:

    1. Debug layout

    2. Press on Tilemap in Inspector

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/tilemapjavabug.PNG" border="0" />

    Expected result:

    Browsers affected:

    Chrome: yes

    Firefox: --

    Internet Explorer: yes

    Operating system & service pack:

    Win 7 64 sp1

    Construct 2 version:

        r160.2

  • 60MB it's quite a big file for bug reports. Did You try recreating this bug in new project using same objects/layers?

  • Every tick -> set Collision Box.X to sword.ImagePointX(ImagePoint)should work.

  • Alright, so you don't have Families in free version.

    What you could do is to simulate families using one Sprite object.

    Put all your images into one Sprite - frames or animations, it's up to You.

    So you would have one Sprite, let's call it "Objects".

    If you go with frames it will look like this

    Frame 0 - Tree

    Frame 1 - Building

    Frame 2 - something else

    ...

    Then in layout editor instead of placing different objects you will place instances of sprite "Objects" with different frames.

    I would give you a example capx file, but I'm not at home at the moment.

    Maybe someone can make You this one. It's really easy.

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  • What do you mean by "farm like game"?

  • Looking good so far.

    But could you change RGB to use 0-255 values instead of 0-1?

  • If they are all one type of object, Sprite for example You can put them all into a family.

  • I think he wants to move already placed tiles on layout to different position - no matter what pattern there is.

    And that's not a bad idea. I was in that situation when I have all tiles nicely placed on layout and realize I need some more tiles on top. And there is no workaround. You have to manually resize tilemap and replace them all one by one (or use pattern if you can). You can resize it down and to the right but would be nice to be able to stretch it up and left as well.

  • Is this what you want?

    OverlappingTilemaps2.capx

    Its erasing all tiles from Tilemap2 if they have same XY position as Tilemap1 - so you can make Tilemap2 tiles only on blank spaces of tilemap1.

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shinkan

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