What about picking, will it work similarly to containers?
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Get rid of that "while" before you kill the browser.
No bones about it.
Shhh, nobody mention inverse kinematics.
Line of Sights "Cast a ray" can return the reflection angle if its intersected.
However the behavior doesn't seem to be able to cast multiple rays in the same tick, so my idea wont work.
No idea how to go about it otherwise. We just don't have great methods to deal with solid outside of the official behaviors for non coders, and I think even for those that code.
It is a black box.
Line of Sight has Raycasting.
dropbox.com/s/2jw2ldko78dt4hz/pushit.c3p
Its either add extra blank frames to the default Sprite object, or use the offset texture feature of Tiled Bg.
I would also point out that ram should be taken into consideration.
In other words many animations is not what is considered best practice.
Um, you could use Touch's AngleAt(index)
You might need to make sure that the speed (SpeedAt(index)) is greater than zero. Otherwise there is no angle.
Otherwise just subtract 180 from the angle(x1,y1,x2,y2)
Member since 12 Nov, 2008